Post by Mort on Apr 17, 2008 2:07:24 GMT -5
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[/img]Anduin the Time Mage
Time Mage is one of the best heroes when it comes to crowd control,
he can make offensives useless and is one of the strongest defensive heroes. [/center]
Armor Type:
Heavy
Damage Reduction:
Chaos 100%
Hero 100%
Magic 125%
Normal 100%
Pierce 100%
Siege 100%
Spells 125%
Skills:
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Innate: Teleport
Use this skill like you would with Winged Leather Boots expect this skill has a much shorter cd then the boots which makes it much more useful. Basically use it to escape/dodge offense and to get around faster.
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Level 1: Haste
Anti-magic potion and purification can remove the effect of this skill
Increase allied attack and movement speed by casting this on them. As it increases in level so to does its percent increase and reduction in cooldown, but the mana cost does increase also but shouldn't be a problem unless you have to buff multiple attackers such as the Summoner's pets. Otherwise only buff heroes that need it to conserve mana.
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Level 1: Slow
Anti-magic potion and purification can remove the effect of this skill
This skill will be countered by hero's SpellBlock
Used on enemy heroes to slow their movement and attack speed, a fairly useless spell early on, but the more you level this one up the better it gets as the movement speed is reduced so much that most heroes wont be able to move fast. It is useful for triggering an enemy hero's spell block such as Blood Dancer or Warlock and even heroes with Iron Bark so offense from your SB can get them.
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Level 6: Slow Aura
Slows creeps attack speed and movement speed. The amount increases each level. So very simply just stay close enough to the attacking creeps for the aura to affect them. It keeps your teammates alive longer when you are around them.
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Level 10: Time Lapse
Freezes all creeps in a non-dispelable effect, which makes the creeps unable to attack, move or cast spells. The ultimate defense spell that should be saved when your teammates are about to die from offense, creeps or if your about to lose due to leaks. Affects all creeps that are out but not creeps that will spawn after the effect has started. Becareful when using it near the goal as it will clog creeps coming toward you which might result in your team losing due to teleported creeps. Don't use when your team is defending near the goal if you don't have to.
Note:Will also freeze an enemy Darkrift if summoned before you stopped time.
Suggested Playstyle:
Only use haste on the heroes who needs it, tanks who need faster attackspeed or hit & run spellcasters,
as it cost a lot of mana.
Try to time when you use slow, try to get fleeing melee or casters when they are out of pots, or just if you want to slow down heroes who depend on their attackspeed to kill, Weapon Smith with his concentrate and Magic Infuser with his Ultimate is a few example.
When you've got the aura, try to stand near the tank, as he will benefit from slowed creeps.
Use your ulti whenever your team benefits from it.
Tips:
- Armor is something he will need as he should be near front line all the time.
- If someone summons a Darkrift, use haste on them so they'll kill faster.
- Evasion(Arbelog Paw Boots) could be something he needs, so if you choose to get them, don't bother gettin the other two as you've got teleport and faster movement from your skills already.
- Have an Anti-Magic Potion in your inventory if you would be offensed.
Good situations for using Time Stop:
- To counter Uthmor.
- When a Tank with low hp got stunned surrounded by monsters.
- When someone summon on casters.
- When Tank losing hitpoints to rapidly and his potion is on cooldown.
- Counter arhat.
- Stop Darkrift creeps if they dropped before you use Time Stop.