Post by Mort on Apr 17, 2008 2:05:04 GMT -5
dmortb.net/MTG/Magic Infuser/1.jpg
[/img]Moradinn the Magic Infuser
A unique hero, with only one active spell, who wont kill much without his ultimate,
but all of his other skills help him to survive long enough for you to kill them.
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Armor Type:
Normal
Damage Reduction:
Chaos 100%
Hero 100%
Magic 100%
Normal 100%
Pierce 100%
Siege 100%
Spells 100%
Skills:
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Innate: Empower Armor (Passive)
Has a 3% chance to heal the Magic Infuser by 20x his STR when he gets attacked. It has a 30 second cooldown, and costs 20mp when triggered. There isn't anything you can do to control the ability as it will randomly heal you sometimes when you do need it sometimes, and sometimes when you don't.
Level 1: Combat Mastery (Passive)
A passive ability that grants a chance to do double damage and a chance to evade normal attacks, the percentages when maxed out are 90% chance of a 2x critical hit and a 45% chance to evade. Not that great of an ability to have early on because of the low damage of the hero and the creeps. However it is essential to eventually max this out for later rounds.
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Level 1: Empower Hammer (On hit)
Gives the Magic Infuser a percent chance on attack to stun creeps around him for one second. Good because it has a chance to activate for each of his attacks and the chance goes up as the ability progresses.
Costs 3mp every time it is triggered.
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Level 6: Empower Axe (On hit)
Another passive ability which has a chance on attack to lower the armour of enemy creeps for a short time. The percent chance and armour reduced increases as the ability progresses. Only get this skill if you're going for a damage based build as it helps very little if you're going to rely on Empower Bracers.
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Level 10: Empower Bracers
For each attack the Magic Infuser unleashes a short shockwave dealing damage to all creeps it touches. The damage isn't based on the creep's armour and works better with a higher attack speed since you want to unleash as many shockwaves as quickly as possible.
Note: There is a trick you can do with the stop "S" button to make him unleash more shockwaves by canceling after he has done a shockwave but before he attacks, so you will just unleash shockwaves. However if you do this you have to be careful of mashing the "S" button so much that the shockwaves are never released. Practice it until you get a good feel for it since it can't be described easily with words.
Status Gain per Level
Str +3
Agi +1.7
Int +1
Suggested Playstyle:
The Magic Infuser is a unique hero in that he relies on passive abilities that are also percentage based and require mana to work.
His abilities are decent except for Empower Axe which is only useful if you plan to go for a damage geared build, however the are many heroes that are much better at damage based builds.
The build that seems most effective is to ignore Empower Axe (possibly going just stats early on) then going for the Ring of Victory which will boost your STR for tanking and Empower Armor and AGI for Empower Bracers and Empower Hammer. While he does have a decent attack power it seems more important to buff his stats for his abilities then getting attack power and life steal.
Tips:
- Magic Infuser is a hero that rely on attack speed, the faster he hits the more damage his ultimate will do and the more often Empower Hammer will stun.
- Magic Infuser is usually surrounded by creeps until he can use his ultimate, so anything that can boost armor or health is recommended to get.
- Anti-Magic Potion is a one way to dodge stuns, as the Magic Infuser could quite easily be killed by one mid/late game.
- Don't go for a damage build unless you learn Empower Axe, but most times it's enough to kill with his ultimate.