Mort
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Post by Mort on Mar 14, 2008 15:40:41 GMT -5
Milgrym's Weapons Tribal Staff:Price: 4,000Adds 400 mana. Used for the Scepter of Magi combo and for a cheap price. Getting this item can be a death trap if you recover enough mana to be killed by mana burn. Note: Sometimes it's good to get this item, if you hero use lots of mana fast and you are somewhere between 1000-1500mana, a Tribal Staff may help you a little if you are running out of it to fast. Just don't get higher mana than hp. Elder Staff:Price: 12,000Adds 4 Intelligence, increases mana by 75, and grants a 25% mana regeneration. Another item used in the Scepter of Magi combo good for regenerating your mana and also adds very little to your maximum mana making it a safe buy for those who need mana early on. Stone Axe:Price: 400An consumable axe that adds +60 damage. 30charges. Very useful for those heroes who need the extra damage earlier on. ArtifactGleaming Longsword:Price: 4,000Adds 60 damage. A good early item to get to help your combat heroes kill, but you should probably only get and keep this if you plan to get the Thirsting Blade. Not a good idea to stack these in most situations especially since it will only help early on and you'll be neglecting armor. Polished Elven Telo:Price: 22,000Adds 120 damage, and increases attack speed by 20%. Get this item to help with those early mid game kills, just remember that if your hero is AGI based it's better to get a AGI ring since the ring increases your attack speed more then a Telo. Again probably not a good idea to stack these since you should be saving for better items. Bloodthirst:Price: 65,000Adds 120 damage and a 10% life-steal. Gives a slight amount of damage for it's price, but the real reason you would be getting this is because of the 10% life steal. Just remember the life steal doesn't stack with itself or the Thirsting Blade. Really more of a defensive items for characters with high damage output and having to tank. Remember that it isn't enough to overcome most Thorn damage so you'll have to rely on your abilities or an allies'. And remember that this item will not stack with ranged units. UniqueSpineripper:Price: 80,000Adds 480 damage. Very simple item that just gives a ton of damage while only filling up one item slot. It's also used in the making of the Thirsting Blade and is usually the last one bought because of it's high price. Nimsha:Price: 100,000Adds 120 damage and reduces enemy armor by 15. The best feature about the Nimsha is of course that it reduces the creeps armor by 15 allowing you and any allied unit to do more damage to it. Just remember that while it doesn't stack with itself it does stack with any other armor reducing ability which can result in major armor reduction values. Note: Nimsha should always be in a damage build, as it will lower the armor, thus giving them less defense to your attacks, life stealing will be more efficient. Effect vary, could be as much as twice the damage, even more sometimes, all depend on how much armor the creeps has, but the earlier you get Nimsha the more damage you'll be able to deal to them.Unique
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Mort
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Post by Mort on Mar 14, 2008 15:41:10 GMT -5
Grisgonda's GemsRemember that each hero has a Primary Stat type such as STR, AGI, or INT. Increasing their Primary stats will also increase their damage. Ruby-inset Ring:Price: 10,000Increases Strength by 12. Useful for a quick boost of health and damage (for STR heroes) you should really only need this on hard difficulties along with any of the regular armors. Emerald-inset Ring:Price: 7,500Increases Agility by 12. Useful for AGI heroes that need to kill faster early on such as the Thief or Ranger. Not much use for heroes not AGI based. Sapphire-inset Ring:Price: 5,000Increases Intelligence by 12. Pretty much useless for all heroes for the price since you should be able to handle your mana early on easily with a few Hisan Salves until you can afford the Elder Staff or Moon ring. Crystal-etched Ring:Price: 22,500Increases all stats by 12. Would be useful for heroes that need all types of stats such as the Mentalist however it's probably better just to save for the 36+ rings and combine them if you need all stats. Bloodstone-inset Ring:Price: 40,000Increases Strength by 36 Simply get this if you need health and especially if you already have a high armor value. It's also great since it can be combined into the Victory Ring. Zircon-inset Ring:Price: 30,000Increases Agility by 36. The only AGI hero I can think of benefiting from this is the Ranger since by the time the Thief can get this item he should have Venom which is a one hit kill. Though the Zircon ring is useful for all stat heroes because it adds armor which is needed since your item slots will be getting full when trying to make the combined ring. Moonstone-inset Ring:Price: 20,000Increases Intelligence by 36. Get this for making the combo ring, remember that it boosts your mana quite a bit so be careful of mana burn. Diamond-etched Ring:Price: 90,000Increases all stats by 36. Used in the Victory Ring combo and gives a good boost to all stats. If you're really in trouble for item space save up for this ring first then buy the other rings for the Victory Ring combination or of course simply make room since it might be a while before you can afford the Diamond ring.
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Mort
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Posts: 253
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Post by Mort on Mar 14, 2008 15:41:26 GMT -5
Mauriga's BotanicalsNote: The basic rule with all of the recovery potions is get the potion proportional to your health. While there isn't a definitive time when you should upgrade your potion size, there are times when it's stupid to still stick with the smaller potions. If your max health is 2500 you probably shouldn't be using the small Potion of Healing anymore otherwise you will have to constantly run back to shop. Hisan Salve:Price: 200Regenerates 200 mana over 45s 5 charges Non-Combat ConsumableIf your hero has trouble managing their mana early on get this item as it's not just caster type heroes that need this. The Hisan Salve is a non combat item which means if you are attacked when using this you will lose the effect of it's mana regeneration. It's cheap and cost effective there really is no reason not to get it early on if you need it since you should have many free spaces. Kirmhiro Draught:Price: 1,250Replenish 300 mana 1 charge.The basic mana potion it regenerates your mana instantly. While it isn't as cost effective as the Hisan Salve it can be used while the Salve's effect is in place meaning you can regenerate even more mana. Large Kirmhiro Draught:Price: 10,000Replenish 2000 mana 2 charges.Better then the Kirmhiro Draught but don't use it if it will recover your mana more then your health. In a situation such as that either stick with the the smaller Draught or wait until you get more health through stats or level ups. Scroll of Kirmhiro:Price: 60,000Replenish full mana 4 charges.Very few heroes will need a Scroll to recover their mana, just mainly the Arcane Mistress. You also shouldn't get it if your mana is barely over 2000 since the large Draught will be enough. Potion of Healing:Price: 200Heals 600 2 charges.This is your basic healing potion which barely heals with only two charges however it doesn't have a cooldown. Early on the tanking heroes will be stacking several of these because of there limited charges and no cd. Sometimes its even a good idea to have some handy even when you've moved onto "Greater" size healing potions. However if you use any healing potion that has a cooldown (which is anyone larger then this size) the small potion will share the same cd. Potion of Greater Healing:Price: 1,000Heals 5000 5 charges.First Healing potion that has a cooldown get it when the smaller potions are no longer good enough to heal you. Around 2,000 health is a good time to upgrade though its really up to you, but the longer you stick with the small ones the more you'll have to restock. Potion of Ultra Healing:Price: 5,000Heals 20000 10 charges.Again upgrade to this potion size when the "Greater" size can no longer cut it. Heals a large amount so it's usually enough to fully heal. Scroll of Full Healing:Price: 15,00010 charges.Heals you 100% as it's based off your health and is only useful if for some reason your health is past the 20,000 mark, or getting close to it. As game's will rarely go long enough to make this a useful item. Garden's Vision:Price: 500Detect invisible units 3 charges. Detects invisible creeps in the sight range of the Garden Vision which is larger then any heroes sight range. It's essential that you get this for ranged heroes and casters since they either can't hit enemies that are invisible or need to see them to target them effectively. However even if your team is mostly melee heroes who can easily handle the invisible waves it's still a good idea to lay out some Garden's Visions since you will be able to see if you leaked anything. Anti-magic Potion:Price: 15.000Duration: 30s 2 chargesMakes you immune to magic attacks and spells for a limited time. Use it to block offensive spells from both creeps and the Spellbringer and can also be used to remove debuffs such as Cripple. Just remember that this will make creeps with magic attacks ignore you so be careful if it's your job to hold those creeps' attention. Can't be purified & will not work if you are spellcursed! Vampiric Potion:Price: 7500Adds a temporary +12damage and life-steal: 75% Duration: 20s 1 chargeGives you a temporary very strong life-steal buff of 75% which should be enough to heal you more than any thorn effect from the enemy and even their attacks if you deal enough damage. Useful on tough waves or when the enemy casts Hav'roth. Just remember that this potion has a cooldown and can be dispelled but it can however be used with ranged attacks, so if you want a short life steal, this is the potion for you. Note: This item is very good at higher difficulties, especially when you have problem surviving with your tank.
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Mort
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Post by Mort on Mar 14, 2008 15:41:44 GMT -5
Tembeg's ArmoryBetter defense means longer life! Winged Leather Boots:Price: 4,000Adds 3 Agility & Intelligence, Teleport. Gives a slight boost in stats as well as having the item with the ability to use Blink/teleport. I pretty much believe every character should hold onto this item at least early on even combat heroes since they won't have trouble finding item space and it can help you get around and avoid stuns. Elven Stalking Boots:Price: 3,000Adds 50% movement speed bonus. This is a decently useful item but you really shouldn't get it unless you plan to go for the Elite Elven/shoe combo, there is however exeptions, if you play as a caster, and make hit and runs, this item may be better for you than any of the other boots. Arbelog Paw Boots:Price: 5,00015% Evasion. Grants a slight evade that doesn't stack with skills such as Combat Mastery or Evasion. Any character that doesn't have those skills should eventually get the Arbelog Paw Boots/Elite Elven because 15% Evasion helps much more than 1 or 2 points of damage reduction. Small Round Shield:Price: 12,000Adds 5 Armor, absorbs 25damage. This item can absorb enough damage to make you take no damage or almost no damage in the first waves. Tends to be ignored unless there is a Trader on the team, but it can help by the time you can afford it though not as much. However unlike % damage reduction it loses its usefulness when the creep attack gets high values. Note: No damage reduction abilities stack so it will not stack with the Small Round Shield, Ivory Mail and the Cleric's level 6 ability. UniqueTower Shield:Price: 15,000Adds 5 armor, ignores 30% damage done by Piercing Attack. The pierce attack waves can be quite hard to tank since all of the creeps can attack you especially if you come to them. So it's a good idea to buy a Tower Shield for those waves if you're the tank especially if you have unarmored or a light armor type. You can simply drop it on the ground when the pierce wave is over. UniqueStudded Leather Armor:Price: 3,500Adds 15 armor. Cheaper to buy then Elven Plate and granting you the much needed first few points of armor. You only really need to buy this on the tougher difficulties though. ArtifactElven Plate Mail:Price: 8,500Adds 25armor. The standard armor usually one or two of these will grant all the armor you need. Just remember the higher your damage reduction is from your armor the harder it is to increase it. Artifact
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Mort
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Post by Mort on Mar 14, 2008 15:42:00 GMT -5
Monger's bazaarAll of these items cost wood so getting them is very hard if your team has been pushed back to the goal. Since the only safe way is to buy wood going through the right teleporter then going to the left one to buy the end product. Agani Tayeu'a:Price: 80Adds 12 Intelligence, increases mana by 200 and adds a 50% mana regeneration The most expensive part of the Scepter of Magi costs wood instead of gold. It's basically a much stronger Elder Staff which you wouldn't need unless you're extremely mana dependent. Ironbark Leathers:Price: 150Adds 50armor, increases attack speed by 20%, grants spellblock every 4s. An extremely useful item that gives armor, attack speed and spell block though by the time you can get this the attack speed won't be that useful. The 50 armor is the highest you can get from any one piece of armor, but the main reason you should get this is because of the four second spell block. Every tanking hero should get this and if money isn't an issue for your team you can get this for the other heroes as well. The four second spell block will make it extremely hard to offense against that hero. ArtifactDragon-scale Shield:Price: 180Adds 5 Armor, Absorbs 300 damage, ignores 30% damage done by Piercing Attack. The faster you can get this the more useful it is since like the Small Round Shield it's use diminishes the farther in the game you go. It is quite expensive and it is usually more useful to get an Ironbark Leather instead. Note: No damage reduction abilities stack so it will not stack with the Small Round Shield, Ivory Mail and the Cleric's level 6 ability. UniqueT'kashi Mirror Blade:Price: 240Adds 960 damage, increases all stats by 36. The T'kashi is one of the two items needed to make the ultimate weapon of ETS MT Uthmor's Mirror Blade. You should really only go for these weapons if you hero is actually killing enemies with their normal attack. It's better for heroes with a lower, but faster attack since it adds direct damage instead of a critical hit ability. Uthmor's Skullcleaver:Price: 240Adds 240 damage, increases all stats by 36, gives a 50% chance of double damage. The second weapon required for the ultimate weapon gives less direct damage but gives a critical hit ability. Critical hits do seem to stack but it appears to only stack once. So it can stack with itself/Uthmor's Mirror Blade or Combat Mastery, but not both.
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Mort
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Posts: 253
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Post by Mort on Mar 14, 2008 15:42:15 GMT -5
Arcane AltarThe combination shop that melds several items together and it's important to remember that the combined item has the same exact stats/abilities as the old items just put into one item slot. So for things that do stack but not with themselves such as life steal the combined item and the old one are considered the same item/ability. Also none of these items can be dropped by normal means. Elite Elven Boots:Price: 15,000Adds 3 Agility & Intelligence, 15% evasion and increases movement speed by 50%. Every hero that doesn't have an evasion ability should eventually get this combo item since Blink is a useful ability, move speed is convenient and evasion is one the best things to have in the later levels. UniqueRequires:- Winged Leather Boots ( 4,000 gold) - Elven Stalking Boots ( 3,000 gold) - Arbelog Paw Boots ( 5,000 gold) Total Cost: ( 27,000 gold) Thristing Blade:Price: 50,000Adds 660 damage and a 10% life-steal. Get this for heroes that tank and deal decent damage with their normal attacks. Otherwise is a waste of money for that hero. UniqueRequires:- Gleaming Longsword ( 4,000 gold) - Bloodthirst ( 65,000 gold) - Spineripper ( 80,000 gold) Total Cost: ( 199,000 gold) Uthmor's Mirror Blade:Price: 100,000Adds 1200 damage, increases all stats by 72 and give a 50% chance of double damage. The ultimate weapon requiring two of the most expensive weapons. Pretty much again only get for heroes that are actually killing with their normal attacks. While getting the Thirsting Blade is a waste of money it is not much of a waste compared to getting this for a hero who doesn't need it. If your team has no idea what to do with their money just put it into your Spell Bringer. UniqueRequires:- T'kashi Mirror Blade ( 240 lumber / 300,000 gold) - Uthmor's Skullcleaver ( 240 lumber / 300,000 gold) Total Cost: ( 700,000 gold) Ring of Victory:Price: 15,000Increases all stats by 72. Get this for heroes that need all types of stats such as the Cabalist or Entropist. Though should also eventually get this for heroes that must tank since you can only have one armor, so getting the Ring of Victory is a good way to increase your stats on. UniqueRequires:- Diamond-etched Ring ( 90,000 gold) - Zircon-inset Ring ( 30,000 gold) - Bloodstone-inset Ring ( 40,000 gold) - Moonstone-inset Ring ( 20,000 gold) Total Cost: ( 195,000 gold) Scepter of the Magi:Price: 50,000Adds a 75% mana regeneration, increases Intelligence by 16 and increases mana by 675. Only for those that are extremely mana dependent and once you get this for that hero you should simply stop getting anything mana related for that hero. Since getting anymore past that would be a waste as the Scepter should be enough expect for maybe an Arcane Mistress. Though that heroes extra money should be going for the tanking hero not extra INT. UniqueRequires:- Elder Staff ( 12,000 gold) - Tribal staff ( 4,000 gold) - Agani Tayeu'a ( 80 lumber / 100,000 gold) Total Cost: ( 166,000 gold)
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Mort
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Post by Mort on Mar 14, 2008 15:42:34 GMT -5
Guild Shop All these items are only available if there is a trader in you team, depending on what level of the shop he got. Level 1Cebi Root:Price: 20Regenerates 1000hp over 40s 8 charges Non-combat Consumable Useful item for early/mid game, grants a minor regeneration of hp, good for casters and support, or any other hero that isn't in direct contact with creeps. Level 2Potion of Healing:Price: 200Heals 200hp 4 charges Just as the ordinary Healing pot you may buy at the potion shop, only this one has 3 charges instead of 2. Level 3Greater Hisan Potion:Price: 1,000Regenerates 800mana over 45s 2 charges Non-Combat Consumable Very Useful for heroes that consume lots of mana, like sniper, arcane mistress or any other caster that isn't in direct contact with creeps. Also a good choice for any hero who isn't in direct combat and needs mana, the hero could use this cheaper item to regenerate the mana. Level 4Scroll of Teleportation:Price: 500Teleport 1 charge With a much lower cost than Winged Elven Boots this item will allow you to teleport one time. Level 5Lure Poutch:Price: 2,500Makes creeps go after the targeted Enemy Hero 1 charge Useful Item that lures creeps away from tank to the targeted hero, useful especially if that hero is a caster who is to near the creeps. Level 6Orb of absorption:Price: 1,5001 charge Absorbs(Spellblock) any negative spells like stun, cripple and so on. Note: Creeps may trigger the spellblock when they use a spell on you. Level 7Ivory Mail:Price: 15,000Adds 30armor, 50 damage reduction and when activated 80armor for 15s Very useful armor for everone, adding armor, reducing damage and when activated you'll have additional armor for a short while. Artifact Note: Doesn't Stack with other items that absorbs damage. +80 armor doesn't work if you use Anti-magic potion and is removed once you drop the armor. Level 8Sunstone:Price: 7,5001 charge Very useful if you want to offense and don't want the other team knowing what you are up to, as it turns all players screens white. Only thing is that it might be a little tricky to use some offensive spells while the screen is white. Level 9Dwarven Pride:Price: 25,000Adds 120 damage, 12 strength, And can cast Dwarven Resilience. Dwaren Recilience: +75damage & 25% Lifesteal during 10s. Does not stack with Vampiric Potion.A cheaper alternative to Bloodthirst, useful if your tank needs life-leach earlier. Note:Does Not Stack With Bloodthirst. UniqueLevel 10Bloodstone:Price: 40,000Adds 3000hp Useful for any hero who needs an extra hp boost, there is no other item in the map that can give this high hp boost. Unique
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Mort
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Posts: 253
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Post by Mort on Mar 14, 2008 15:42:48 GMT -5
Other Items Perfect place to burn your money when you have all the items you need! Tome of STR Price: 7.000 Effect: +1 STR Tome of AGI Price: 7.000 Effect: +1 AGI Tome of INT Price: 7.000 Effect: +1 INT Manual of Combat Price: 40.000Effect: +30damageTome of STR +10 Price: 70.000Effect: +10 STRTome of AGI+10Price: 70.000Effect: +10 AGITome of INT+10 Price: 70.000Effect: +10 INTTome of Retraining Price: 15.000Effect: Unlearn abilities; Skills still on cooldown can't be retrained.Tome of Knowledge Price: 78.000 Effect: +4 on all 3 stats Empath's Tomes:With Empath's Level 10(Alchemy) you might create these Tomes: Empath's Tome of Agility:Permanently increases agility by 50 . Empath's Tome of Intelligence:Permanently increases Intelligence by 50. Empath's Tome of Strength:Permanently increases Strength by 50. Note: Remember that a hero with Primary in STR/AGI/INT will get a 125dmg boost.
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Mort
Administrator
Posts: 253
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Post by Mort on Aug 13, 2008 14:59:39 GMT -5
You may only have one of the Unique Items in your inventory, they can't be dropped. Note: Only an enemy Warrior Mage's Tingle can force your hero to drop it.
You may only have one of the Artifact Items in your inventory, they can be dropped.
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Post by ingenting on Jan 23, 2009 7:31:20 GMT -5
added tome shop and tomes info
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Post by ingenting on Jan 23, 2009 12:59:41 GMT -5
added price to all items grn=lumber ylw=gold
we need a pic for the bank? Here is the gold / lumber exchange rate 100,000 gold = 80 lumber 12,500 gold = 10 lumber 1250 gold = 1 lumber
1 Lumber = 1,000 gold
so basically u lose some gold if u buy ur lumber then exchange it to gold later.
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