Post by Mort on Mar 14, 2008 13:17:36 GMT -5
Enfo's Team Survival Guide Written for the MT Edition
Last edited for 1.87
Introduction[/center]
Enfo's or ETS is Team oriented game where you must select one hero to defend your goal from waves of enemy creeps who will attack anything that gets in their way.
You will face another team doing the same thing and your objective is to outlast them or crush them with various offensive spells from your Spellbringer. You get gold and experience for killing creeps and also gold at the start of each new wave.
You should remember that experience is distributed equally to the entire team as long as their hero is alive.
The waves of creeps get harder with various ways of attacking you through rapid attacks, spells and ranged projectiles as well as having various defensive abilities to protect them from you.
You must work together to defeat your enemy and to outlast the enemy team.
Each hero has a different way of fighting whether it be mopping them up with melee attacks, destroying them with spells or supporting your allies so they can become even deadlier.
Your hero of choice matters as well as the items you pick and the abilities you put your skill points in. The following guide should help you play and understand Enfo's better.
The MT edition is balanced for playing in Normal, that is why this guide is written for Normal play.
Guide Version Notes: This is for the version 1.87 and is still in production. The content could be changed at any time.
The builds of each hero can be greatly different according to your team's hero combo. The information of this guide is meant to provide the knowledge of Enfo MT version Map to the players so they can effectively adapt their hero builds accordingly. Therefore, the suggested builds in this guide is not the only ultimate build fitting into all situation/hero combos.
Enfo Terms, Abbreviations and other Slang
ETS- Enfo's Team Survival
STR-Strength
AGI-Agility
INT-Intelligence
Stats- Refers to Strength, Agility and Intelligence
Dmg- Damage
Creep(s)- Comes from the game of WC3 and refers to the enemy monsters
CD-Cooldown
Stack- Basically the same as saying they work together
Pooling- Basically transferring your money through the ally menu through 1k or 100k (with Ctrl click) to another ally
Buff/Debuff-Buff is a positive spell effect, Debuff is a negative one
Blink- Winged Leather Boots gives you the Blink ability so the shoes might be refereed as Blink throughout this guide, the Blink ability teleports you a short distance on or in the general direction you targeted.
Lvl- Level
Toming- Buying tomes
Melee- A unit with a normal attack of little to no range
Tank- The character usually melee who takes the abuse the creeps throw at him to protect his buddies
RM-Rematch (can also mean remake, but is usually rematch)
Ultimate/Ulti-Your hero's level 10 skill
The Front- Word for describing where the bulk of the creeps have advanced to
Kiting(or bunching)- Basically keep the creeps attention with occasional attacks while moving away from then until you have enough creeps amassed or your skill has cool downed in order to finish them all quickly with one or two abilities.
Aggro- Refers to the creeps attention
Channelled Skill-a Channelled skill can be interrupted by other force, even you move the hero or press stop(s key) and lose its effect.
Picking your Character
-Pick a character suitable for the team of heroes your allies have chosen
-While having two tanks seems nice it can be a pain to pool to two tanks and isn't advised
- Don't be afraid to type -repick to repick your hero and choose one more suited to your team's heroes
Note: You can't repick if you randomed or picked a hero from one of the orange circles. Also you can't repick past wave 4.
Attributes
Strength(STR)
-each point gives 40 health
-increases health regeneration by 0.03 per second
Agility(AGI)
-every 20 points increases armor by one
-increases attack speed by ~2%
Intelligence(INT)
-each point increases mana by 16
-each point increases mana regeneration by 0.05 per second
Primary Attribute
-The Primary Attribut varies from character to character and will increase your damage as well.
-each point increase damage by 2.5
Ex: The Ranger's Primary Attribute is AGI so every two points you get a 5 more damage.
All stats can be increased through Train Stats, leveling up, items and tomes.
Skill Point Building
- The first point spent in Attributes helps early on (for certain characters)
Ex: The Ranger's Nature's Lore only gives a 3damage bonus while the first stat point gives 5damage as well as increased mana, health and attack speed.
- There are some characters you should get all the abilities maxed like the Blood Dancer (Ultimate depends on team) but Evasion doesn't really help early on neither does Magic Resistance past level 1 until later
-Train Stats is very useful on some characters who need stats more than other skills at start. Train Stats is what you put your points in when one of your skills becomes useless.
Ex: Weapon Smith who needs mana and should get Train Stats to at least level 3 before anything else
-Use the Tome of Retaining to get rid of skills you don't need anymore
Ex: Use Tome of Retaining on bonus as Blood Dancer to max your magic resistance if you didn't have it maxed out before
Note: You won't get your skill points back for a ability on cool down.
-All abilities have 10 levels
-The Earliest rank up for each level of skill is:
Level 1 Skill: 1,3,5,7,9,11,13,15,17,19
Level 6 Skill : 6,9,12,15,18,21,24,27,30,33
Level 10 Skill: 10,15,20,25,30,35,40,45,50,55
See the pattern?
-So sometimes its best to save 1 skill point instead of investing it into a level 1 skill or stat level up so you can spend it on two things that you need at the right level
Ex: Instead of spending the skill point you got at level 14 instead save it for when you get it to 15 so you can get both a level 6 skill upgrade and a level 10 skill upgrade.
Armor/Attack type
Why this is important?
This information is very useful if you use Melee hero because your hero exchange blows with monsters. To survive under offensive spells and monsters' warm welcome is your goal. Knowing what wave does you more damage is very helpful because you won't wonder why your health points drop so rapidly vs a certain wave of monsters.
This is also useful for the players use other heros. Because you know what wave your melee hero has problem dealing with, you can save your skills to help him either clean out the monsters or save his from dying.
The detail information of Armor/Attack type in WC3 is HERE
SpellBringer Location
Your SpellBringer is always at the opposite side of the map. The first thing after you choose your hero is to group your spellbringer, so you can get its control fast when you need to counter offensive spells. By holding down CTRL key then press one of the numbers in 0-9 or f2-f12(f1 is default to get control of your hero).
Detailed description of the spells in the spellBringer please refer to this thread
west side spellbringer highlight with yellow circle
east side spellbringer highlight with yellow circle