Mort
Administrator
Posts: 253
|
Bard
Mar 14, 2008 12:34:19 GMT -5
Post by Mort on Mar 14, 2008 12:34:19 GMT -5
Lady Peorth the Bard The Bard is a hero that boost the teams experience and mana supply and with her innate she gains spellbringer mana faster, making her a dangerous weapon when using offense Armor Type:
Unarmored
Damage Reduction: Chaos 100% Hero 100% Magic 100% Normal 100% Pierce 150% Siege 150% Spells 100%
Skills:Innate: Nexus Use this skill as often as possible as it grants 50 mana to your SB. Get a Hisan instead of a health potion at start so you can cast this often along with the Bard's various graces. Level 1: Merraud's BlessingGives mana to all heroes near to the Bard while using up the Bard's own mana to cast. Very simple use as you just auto cast it when your allied heroes need mana whilst making sure to keep your own mana up. However don't boost their mana if they have high mana and can't use it quickly enough, especially if their hp is lower then their mp. You don't want them to get 1 hit killed by a Spell Disruption aka mana burn. Level 1: Faenella's GraceAnti-magic potion and purification can remove the effect of this skillIncreases the experience gain with 50% on the targeted hero, he will gain more experience no matter who in the team kills. Cooldown of this skill decreases per level, very simple and helpful ability. Note: Cancels Shadow Priest's Enfeeble.Level 6: Unnerving SymphonyThis skill will be countered by monsters' SpellBlockCasts an area of effect banish which makes creeps unable to attack. However they can still cast spells as well as be hit by spells and spells cast on them will do more damage. Is useful for defending yourself or saving other heroes. Be careful when casting this as the banished creeps will ignore and run past your heroes since they will no longer be able to attack, this is particularly risky when an Uthmor is nearby. This skill is affected by spell block. Level 10: Siren's Call This skill will summon very powerful flying naga to kill creeps, useful for clearing large amount of creeps. However they will have limited life so its best to cast it close to the creeps while still at a safe distance. Suggested playstyle: Cast Nexus as often as u can, as it increases the spellbringer mana, and that is always good! If you don't need to focus on the battlefield, you should be looking for opportunities to make offense on the other side. You can use the level 6 spell to remove the spellblock so other caster may cast spells on the creeps. Additional Spell InfoBard's Call of Sirens Mana = 140 + (Lv*16) CD = 80-Lv Duration = 13 + (Lv*2) Level 1: Mana Cost 156, Cooldown 79 Seconds, Duration 15 seconds Level 2: Mana Cost 172, Cooldown 78 Seconds, Duration 17 seconds Level 3: Mana Cost 188, Cooldown 77 Seconds, Duration 1 seconds Level 4: Mana Cost 204, Cooldown 76 Seconds, Duration 21 seconds Level 5: Mana Cost 220, Cooldown 75 Seconds, Duration 23 seconds Level 6: Mana Cost 236, Cooldown 74 Seconds, Duration 25 seconds Level 7: Mana Cost 252, Cooldown 73 Seconds, Duration 27 seconds Level 8: Mana Cost 268, Cooldown 72 Seconds, Duration 29 seconds Level 9: Mana Cost 284, Cooldown 71 Seconds, Duration 31 seconds Level 10: Mana Cost 300, Cooldown 70 Seconds, Duration 33 seconds
|
|
Mort
Administrator
Posts: 253
|
Bard
Mar 18, 2008 11:31:25 GMT -5
Post by Mort on Mar 18, 2008 11:31:25 GMT -5
Well only 1 hero might not benefit from the skill early on, but all heroes in the team need mana, so if all is gathered at the same place, all would get mana, for the same price as only one would get, also getting a few levels in this is good if you have a tank who needs more mana, as it is a relatively safe way to give mana
|
|
|
Bard
Aug 21, 2008 0:05:59 GMT -5
Post by zigzag on Aug 21, 2008 0:05:59 GMT -5
I perfer getting mana pots (hisans too) on bard then other heros because the bard gives more mana then it recieves so if you got 300 mana and spent it all on your blessing it would equal more then 450 mana given away. (this is at level 1 too, I think)
|
|
Mort
Administrator
Posts: 253
|
Bard
Aug 21, 2008 11:00:36 GMT -5
Post by Mort on Aug 21, 2008 11:00:36 GMT -5
Well if you got a bard in your team, no mana regen item's should be needed, as a bard can give 112 mana each 1-2seconds at level 10 for a cost of ~45, and that is to everyone standing close by. All money for mana regen should be put into bard, sure a mana pot is never wrong on a caster, as u never know when you'll get a mana disrupt/mana burn.
|
|
|
Bard
Dec 12, 2008 23:21:30 GMT -5
Post by zigzag on Dec 12, 2008 23:21:30 GMT -5
In 1.88 the grace will give bonus exp from all kills, not just the kills the graced hero does. So if it was evoker, ahlen, and bard, if ahlen was graced, then evoker used his lv10 Ahlen would get bonus exp from that too.
|
|
|
Bard
Dec 12, 2008 23:57:26 GMT -5
Post by ingenting on Dec 12, 2008 23:57:26 GMT -5
In 1.88 the grace will give bonus exp from all kills, not just the kills the graced hero does. So if it was evoker, ahlen, and bard, if ahlen was graced, then evoker used his lv10 Ahlen would get bonus exp from that too. so u meant it will boost the exp gaining for the whole team? guess enfeeble should be not limited to one hero either; i think it is better in pub game, so even some selfish bard casts grace on herself u still get extra exp. well wait and see then thx for the info
|
|
|
Bard
Dec 13, 2008 15:03:40 GMT -5
Post by zigzag on Dec 13, 2008 15:03:40 GMT -5
so u meant it will boost the exp gaining for the whole team? guess enfeeble should be not limited to one hero either; i think it is better in pub game, so even some selfish bard casts grace on herself u still get extra exp. well wait and see then thx for the info I think enfeeble does affect kills by all heros anyways. I think that only the graced hero gets bonus exp. But he gets bonus exp from other kills, by other heros.
|
|
marx
Junior Member
o(一︿一X)o
Posts: 73
|
Bard
Dec 13, 2008 19:46:04 GMT -5
Post by marx on Dec 13, 2008 19:46:04 GMT -5
Yes bards skill is basically a Reverse of SP's Enfeeble now (makes no sense, since it gives much more exp than enfeeble decreases and lasts much longer. ) WOOPS Maybe I shouldnt complain?
|
|
|
Bard
Dec 13, 2008 20:36:03 GMT -5
Post by ingenting on Dec 13, 2008 20:36:03 GMT -5
so u meant it will boost the exp gaining for the whole team? guess enfeeble should be not limited to one hero either; i think it is better in pub game, so even some selfish bard casts grace on herself u still get extra exp. well wait and see then thx for the info I think enfeeble does affect kills by all heros anyways. I think that only the graced hero gets bonus exp. But he gets bonus exp from other kills, by other heros. Ok i see what you saying now graced hero gets exp bonus, but un-graced heros dont?! the only different thing is now ur pets ur spell also counts into the exp bonus sources? damn now mages will be happier. enfeeble only affects the exp gain for the whole team if enfeebled hero kills. so if u use other un-enfeeble heros to kill, the total amount of exp gain of the whole team shouldnt be affected, am i right?
|
|
marx
Junior Member
o(一︿一X)o
Posts: 73
|
Bard
Dec 13, 2008 21:28:29 GMT -5
Post by marx on Dec 13, 2008 21:28:29 GMT -5
Here is how enfeeble works.
The hero gets reduced exp for ANY kill made by the team. But only the enfeebled hero..
Grace will give increased exp for ANY kill made by the team, but only for the GRACED hero.
I still think pets dont count though (or rifts)
|
|
Pedro
Administrator
MT Team Member
Posts: 46
|
Bard
Dec 18, 2008 2:57:03 GMT -5
Post by Pedro on Dec 18, 2008 2:57:03 GMT -5
Here is how enfeeble works. The hero gets reduced exp for ANY kill made by the team. But only the enfeebled hero.. Grace will give increased exp for ANY kill made by the team, but only for the GRACED hero. I still think pets dont count though (or rifts) right, right and wrong.
|
|
|
Bard
Dec 18, 2008 3:36:23 GMT -5
Post by ingenting on Dec 18, 2008 3:36:23 GMT -5
Here is how enfeeble works. The hero gets reduced exp for ANY kill made by the team. But only the enfeebled hero.. Grace will give increased exp for ANY kill made by the team, but only for the GRACED hero. I still think pets dont count though (or rifts) right, right and wrong. since last one is wrong, I wonder y they changed it before but now change it back? or something else?!~
|
|
Pedro
Administrator
MT Team Member
Posts: 46
|
Bard
Dec 18, 2008 12:14:14 GMT -5
Post by Pedro on Dec 18, 2008 12:14:14 GMT -5
before, the only one that would get the bonus XP was the killer. We pointed that it didn't work for pets to make it clearer (if a summon kills a monter, the killer of course isn't the hero it's the summon).
so now it works with anyone's kill, it makes sense to work with summons too.
|
|
marx
Junior Member
o(一︿一X)o
Posts: 73
|
Bard
Dec 18, 2008 21:17:32 GMT -5
Post by marx on Dec 18, 2008 21:17:32 GMT -5
Oh good. Summoner will be a happy panda... cow.
On another note it makes much for sense for bard to max grace asap now, so she can grace entire team.
|
|
|
Bard
Feb 17, 2009 14:32:58 GMT -5
Post by worldtop on Feb 17, 2009 14:32:58 GMT -5
he will gain more experience no matter who in the team kills. LOL i love being a lazy bard now
u still need micro sirens to max their killing stupid ai and imba bard issue again............thats y they remove exp gaining from siren at the first place but now they bring it back just cause of the single player enfeeble ............................
|
|