Post by Mort on Nov 26, 2007 2:43:46 GMT -5
Tan'mor the Faenrae Champion
The invisible Champion of Faenrae, his ultimate grants him chaos and splash damage which makes him a good killer, also he is one of the best endgame tank/killer with the help of his other skills!
Armor Type:
Normal
Damage Reduction:
Chaos 100%
Hero 100%
Magic 100%
Normal 100%
Pierce 100%
Siege 100%
Spells 100%
Hero(Inner Chaos form)
Damage Reduction:
Chaos 100%
Hero 100%
Magic 50%
Normal 100%
Pierce 50%
Siege 50%
Spells 75%
Skills:
Innate: Faenrae Blood (Passive)
Makes the Faenrae Champion invisible after he stops attacking for a while and also allows him to see invisible units in his sight range. This ability is also given to the first invisible wave which means he isn't invisible to them and neither are any other invisible heroes such as the Thief or Trader.
Level 1: Combat Mastery (Passive)
A passive ability that grants a chance to do double damage and a chance to evade normal attacks, the percentages when maxed out are 90% chance of a 2x critical hit and a 45% chance to evade. Not that great of an ability to have early on because of the low damage of the hero and the creeps. However it is essential to eventually max this out in later rounds.
Level 1: Dark Hand Curse
After getting 20 kills allows you to use Dark Hand Curse which deals a large amount of damage to a few creeps. Every time you upgrade this ability or use it you must get another 20 kills in order to use it again.
Level 6: Word of Chaos
Only the stun effect of this skill will be countered by monsters' SpellBlock
Has a chance to decrease enemy life by half, stun, do nothing or instantly kill that creep. Word of Chaos affects creeps around the Faenrae Champion and the it's effect is random for each creep. Eventually the chance for Word of Chaos to do nothing to a creep decreases to zero and later his chances to stun and decrease life also decrease. This allows the percentage for the instant kill effect to increase.
Level 10: Inner Chaos
Gives the Faenrae Champion hero armor, increased health and a ranged chaos type attack as well as splash damage. A very good ability if you geared him to do damage as it will not only affect the target but creeps around the target. While it is a deadly ability it is also useful because it helps him live because of his increased health, better armor type and a ranged attack which makes him immune to thorns damage.
Note: Bloodthirst won't work with his Ultimate as he becomes ranged, but a Vampiric potion will work.
Status Gain per Level
Str+3
Agi+3
Int+1
Suggested playstyle:
The Faenrae Champion is one of the best end game tanks, when it comes to killing.
With a chaos attack damage and using Word of Chaos along with his Ultimate makes him a hardcore killer later on.
His Dark Hand Curse is good for the extra kills, so it's a good idea to level this one up as soon as possible, but when it's no longer useful it's better to retrain and get stats.
Word of Chaos can be used to help killing or hold creeps by stunning them, that gives you the chance to combo any items u might want to combo, or just helping a mage to use his/her Ultimate.
His ultimate doesn't only give him more hp and damage, it also changes his Normal armor into Hero armor and that gives him a better overall reduction from various attack types.
All his skills are very useful, especially late game when his skills still are able to hurt/kill creeps that are harder to kill than others, like the ones with fortified armor.
Faenrae Champion is a hero that benefits from many types of gear, he isn't a great killer early game, but he is still a good tank from beginning to the end and only gets better from Items that increase damage and armor.
Tips:
Whenever you play this hero, and you are running out of pots, one option is click to move your hero all the time, that will eventually turn him invisible and creeps will ignore you, only bad thing with this is that your hero might be trapped among creeps for a while and a enemy ready with Locate can easily kill you.
If you want to upgrade Dark Hand Curse, wait until you got the 20 kills needed for the spell to work, that way you don't have to recharge the 20kills after you level it up.