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Post by grreennhorn on Jan 2, 2010 4:28:21 GMT -5
This is probably the biggest joke ever. but if it got to the correct lvl. you actually couldn't lose. Empath + time mage + x2 battle criers + troll cannibal. take a guess. x2 battle criers = no cooldowns. empath perma sleeps there whole team. time mage perma stuns all units. troll runs around killing all the mobs while the support classes give gear to the troll so he stays alive until the whole team hits 10 once its happened. buy nothing but mana pots for casting, and weapons for the troll. although it depends more on how bad the enemy is. it might actually work if done quick enough.
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Post by BlackMagister on Jan 2, 2010 17:37:12 GMT -5
For my ultimate 5 man late game team I would use Time Mage and Battle Chanter, but I'd replace Empath with Summoner and Troll Cannibal with Magic Infuser. Take out one of the Battle Chanters (not criers) for Moon Mage, Warrior Mage or Entropist.
I think one Time Mage without Battle Chanter help is enough to stall, but the Battle Chanter could still reset the Time Mage's abilities if needed. The Magic Infuser could stall on every late game wave expect for last two and helps with kills by reducing the armor of the creeps. This combination would also be safer for actually making it into late game.
Edit: Shadow Priest is also a good idea for stunning ultimate, extra lives and ultimate's usefulness on bonus.
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Post by sackpuncher on Jan 2, 2010 23:50:37 GMT -5
I think you're misreading BC's ultimate there. If you have 2 bc's you have 2 resets no matter which way you use them, not an unending loop. So "Perma-sleeping" wouldn't be possible.
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Post by grreennhorn on Jan 3, 2010 3:45:23 GMT -5
lol. pretty much replaced everything in the combo there black magister.
i just assumed thats how it would work. based on some minor hero information ive seen. xD
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Post by ingenting on Jul 25, 2010 11:58:21 GMT -5
this combo seems to be interesting anyone test out this combo?
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