Post by sivly on Sept 16, 2009 19:05:31 GMT -5
Main tank : Magic Infuser
As a main tank, you want MI to max Combat Mastery first. Thus, all skills goes in Combat Mastery when possible (aside from taking his ult). Rest of the points will go in stats for hte time being. Once Magic Infuser reaches lvl 22, you will start maxing his Hammer (Target : Have hammer lvl 10 by the time MI reaches lvl 34). You take your ult when you can, and don't max Axe yet, it's for later purposes. You can max Axe around lvl 40, if it's needed.
Early AoE : Lich / Revenant
You will want Lich to max her Deathwave to deal early AoE and one-shot mobs that would normally surround your tank. Level Reanimation on the side to use in needy situations. Of course, her ult, Sunder, is to be taken when available. Important not to level her 6 , Corpse Explosion, for this build and priorise Deathwave, Ult, Reanimation and go Stats.
Mid + Late game AoE : Warrior Mage
You will want WM to max his Lance and level Ethereal Shield on the side. Lance will be your killing power (aside from AoE) when Deathwave will start slacking, should be around Stone Giants / Brown bears. So point is to level Lance until it one-shots then keep it up in level so it keeps on one-shotting enemies and level Eth Shield to keep it on tank permanently. You will also want Ice Fortress to be level 1 , for now, and grab ult whenever it's available.
Support + Runner : Trader
For Trader, you will want to take Collect Assets as first skill to gain wood, thus, good money early. Then max the Shop to give "higher tier items" to your tank, get him equipped asap. Once shop is max, you can start putting points in Collect Assets to gain a little more wood and lower it's cooldown. Also take his ult (Caravan Bomb) when it's available. Don't level his 6 (the cash aura) as it agros and is not needed in this build.
How to play the build :
The point is to have MI tank for you both lanes once Invis arrives. Right off the bat, you want Trader to get wood, sell for a gleaming and equip it to MI. Mi will solo a lane w/ a couple of pots and push to portal until Invis. WM + Lich will handle the other side easily with their spells. Trader will collect cash from pooling allowing to equip MI. Depending on your team skills, you might want to buy a leather armor for your WM on Boars / Trees to allow them to handle it properly. On invis, you back to middle so MI can tank and have your support sit back and range it. Due to the shop, you will want to trade MI's elven plate for a Ivory Mail asap. Equip Lich with a leather armor too. With the killing power, you can skip the small STR ring on MI to go directly for Bloodstone (from Trader's shop). The amounts of AoE should allow you to handle everything until small beatles (where AoE doesn't kill anymore except Tempest's and Moonmage's). The point is to use Sunder on the proper waves (Spiders, Pierce, etc) and keep Warrior mage's ult in case of buildups. Trader's ult doesn't kill until it's level 3, and even there, only kills certain waves, thus, have it combo'd with MI's to kill buildup swiftly. Once Lich's deathwave stops killing (StoneGiants / Brown Bears), Lance (Warrior Mage's) will be your killing power. You should have enough AoE to prevent any offensives to go past your tank and never create buildup (Ults CDs will be back before the last ones are used)
Tank's item order should be : Gleaming, blink boots, elven armor, ivory mail, bloodstone, bloodthirst, ironbarks, victory ring. (Of course, get him pots as need be and always keep a vamp / kirm for him to use in times of need)
Build the usual items for each hero (blink boots and small armor for support, have the elven given to the runner, Ivory Mail and Bloodstone on the tank because you have a trader) . Keep a Kirm and a pot on everyone in case they offense and you should be able to use your SB mana to offense and end it before small beatles.
Difficulty to handle : Easy as long as people stick to their roles.
Pros :
- Alot of AoE
- Strong killing power
- Hardly offensed due to Fort and the amounts of AoE
- Doesn't create flooding buildups
Cons :
- Not the best offensive team.
As a main tank, you want MI to max Combat Mastery first. Thus, all skills goes in Combat Mastery when possible (aside from taking his ult). Rest of the points will go in stats for hte time being. Once Magic Infuser reaches lvl 22, you will start maxing his Hammer (Target : Have hammer lvl 10 by the time MI reaches lvl 34). You take your ult when you can, and don't max Axe yet, it's for later purposes. You can max Axe around lvl 40, if it's needed.
Early AoE : Lich / Revenant
You will want Lich to max her Deathwave to deal early AoE and one-shot mobs that would normally surround your tank. Level Reanimation on the side to use in needy situations. Of course, her ult, Sunder, is to be taken when available. Important not to level her 6 , Corpse Explosion, for this build and priorise Deathwave, Ult, Reanimation and go Stats.
Mid + Late game AoE : Warrior Mage
You will want WM to max his Lance and level Ethereal Shield on the side. Lance will be your killing power (aside from AoE) when Deathwave will start slacking, should be around Stone Giants / Brown bears. So point is to level Lance until it one-shots then keep it up in level so it keeps on one-shotting enemies and level Eth Shield to keep it on tank permanently. You will also want Ice Fortress to be level 1 , for now, and grab ult whenever it's available.
Support + Runner : Trader
For Trader, you will want to take Collect Assets as first skill to gain wood, thus, good money early. Then max the Shop to give "higher tier items" to your tank, get him equipped asap. Once shop is max, you can start putting points in Collect Assets to gain a little more wood and lower it's cooldown. Also take his ult (Caravan Bomb) when it's available. Don't level his 6 (the cash aura) as it agros and is not needed in this build.
How to play the build :
The point is to have MI tank for you both lanes once Invis arrives. Right off the bat, you want Trader to get wood, sell for a gleaming and equip it to MI. Mi will solo a lane w/ a couple of pots and push to portal until Invis. WM + Lich will handle the other side easily with their spells. Trader will collect cash from pooling allowing to equip MI. Depending on your team skills, you might want to buy a leather armor for your WM on Boars / Trees to allow them to handle it properly. On invis, you back to middle so MI can tank and have your support sit back and range it. Due to the shop, you will want to trade MI's elven plate for a Ivory Mail asap. Equip Lich with a leather armor too. With the killing power, you can skip the small STR ring on MI to go directly for Bloodstone (from Trader's shop). The amounts of AoE should allow you to handle everything until small beatles (where AoE doesn't kill anymore except Tempest's and Moonmage's). The point is to use Sunder on the proper waves (Spiders, Pierce, etc) and keep Warrior mage's ult in case of buildups. Trader's ult doesn't kill until it's level 3, and even there, only kills certain waves, thus, have it combo'd with MI's to kill buildup swiftly. Once Lich's deathwave stops killing (StoneGiants / Brown Bears), Lance (Warrior Mage's) will be your killing power. You should have enough AoE to prevent any offensives to go past your tank and never create buildup (Ults CDs will be back before the last ones are used)
Tank's item order should be : Gleaming, blink boots, elven armor, ivory mail, bloodstone, bloodthirst, ironbarks, victory ring. (Of course, get him pots as need be and always keep a vamp / kirm for him to use in times of need)
Build the usual items for each hero (blink boots and small armor for support, have the elven given to the runner, Ivory Mail and Bloodstone on the tank because you have a trader) . Keep a Kirm and a pot on everyone in case they offense and you should be able to use your SB mana to offense and end it before small beatles.
Difficulty to handle : Easy as long as people stick to their roles.
Pros :
- Alot of AoE
- Strong killing power
- Hardly offensed due to Fort and the amounts of AoE
- Doesn't create flooding buildups
Cons :
- Not the best offensive team.