Post by zigzag on Sept 1, 2009 4:20:55 GMT -5
Blood Dancer
Warrior Mage
Hypnotist
Combo Difficulty: Easy-Medium
Info: This team will be able to stop most offenses w/o resorting to summoning an Uthmor. Blood Dancer can't be stunned, fortress can stop an Uthmor, polymorph stops Arhart. Blood Dancer makes the most out of Blood Thirst with the extra str that hypno provides. This team can still tank/kill mid-late game, but quickly runs out of steam as the waves reach 30+.
Blood Dancer tanks, and will be focusing on tanking items. Instead of doing the cliched stats at the beginning he should only worry about evasion/magic resistance. The hypno can buff up his strength. His lv6 isn't to great early on so you don't have to level that up. I ignore my lv10 to max evasion/resistance, the other two hero's have better lv10 spells anyhow. Start leveling his lv6, then go stats.
Skill Priority:
1. Evasion
2. Magic Resistance
3. Stomp
4. Stats
Warrior Mage. Level up lance enough to kill the current wave. Level the fort whenever you can, same with his ulti. Ethereal shield has a low priority.
Skill Priority:
1. Lance (until it can 1 hit kill the current/next wave)
2. Ice Fort
3. Rain of Fire
4. Ethereal Shield
Hypno. Buff Blood Dancer with prediction. Halluc early to keep some damage off the tank, halluc the other side late to harass hero's (halluc is a powerful skill). One level of his lv6 should be enough for a while.
Skill Priority:
1. Prediction
2. Halluc
3. Lv10
4. Polymorph
Blood Dancer Items
Gleaming
Armor
Tele Boots
Small Strength Ring (if Hypno has had bad buffs)
Big Strength Ring (if Hypno stillhas bad buffs)
Blood Thirst
Nishma
Ironbark Armor**
Uthmor Skullcleaver
Dragon Scale Armor
**Give the Elven Armor to Hypno to save $$
Warrior Mage Items
Speed Boots
Cheap Armor*
Tele Boots
Better Armor
Combo Boots
Anti-Magic Pot
Tribal Staff
Big Mana Pots
Iron Barks
*Give the armor to hypno to save $$
Hypno
Cheap Armor
Speed Boots
Tele Boots
Better Armor
Combo Boots
Anti-Magic pot
Iron Barks last
General Tips:
The links at the top have individual tips for each of the heros.
With this teams resistance to offense, the spellbringer mana can be used offensively.
Hypno and Warrior Mage should use the range command to avoid going after creeps.
Warrior Mage
Hypnotist
Combo Difficulty: Easy-Medium
Info: This team will be able to stop most offenses w/o resorting to summoning an Uthmor. Blood Dancer can't be stunned, fortress can stop an Uthmor, polymorph stops Arhart. Blood Dancer makes the most out of Blood Thirst with the extra str that hypno provides. This team can still tank/kill mid-late game, but quickly runs out of steam as the waves reach 30+.
Blood Dancer tanks, and will be focusing on tanking items. Instead of doing the cliched stats at the beginning he should only worry about evasion/magic resistance. The hypno can buff up his strength. His lv6 isn't to great early on so you don't have to level that up. I ignore my lv10 to max evasion/resistance, the other two hero's have better lv10 spells anyhow. Start leveling his lv6, then go stats.
Skill Priority:
1. Evasion
2. Magic Resistance
3. Stomp
4. Stats
Warrior Mage. Level up lance enough to kill the current wave. Level the fort whenever you can, same with his ulti. Ethereal shield has a low priority.
Skill Priority:
1. Lance (until it can 1 hit kill the current/next wave)
2. Ice Fort
3. Rain of Fire
4. Ethereal Shield
Hypno. Buff Blood Dancer with prediction. Halluc early to keep some damage off the tank, halluc the other side late to harass hero's (halluc is a powerful skill). One level of his lv6 should be enough for a while.
Skill Priority:
1. Prediction
2. Halluc
3. Lv10
4. Polymorph
Blood Dancer Items
Gleaming
Armor
Tele Boots
Small Strength Ring (if Hypno has had bad buffs)
Big Strength Ring (if Hypno stillhas bad buffs)
Blood Thirst
Nishma
Ironbark Armor**
Uthmor Skullcleaver
Dragon Scale Armor
**Give the Elven Armor to Hypno to save $$
Warrior Mage Items
Speed Boots
Cheap Armor*
Tele Boots
Better Armor
Combo Boots
Anti-Magic Pot
Tribal Staff
Big Mana Pots
Iron Barks
*Give the armor to hypno to save $$
Hypno
Cheap Armor
Speed Boots
Tele Boots
Better Armor
Combo Boots
Anti-Magic pot
Iron Barks last
General Tips:
The links at the top have individual tips for each of the heros.
With this teams resistance to offense, the spellbringer mana can be used offensively.
Hypno and Warrior Mage should use the range command to avoid going after creeps.