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Post by Cheezeman on Feb 20, 2009 10:25:28 GMT -5
This does not work past 1.88, since Revenant is reworked (reworked for the better, yes)
Well this combo is pretty simple. New Heroes are always bugged. We know this from past versions, right? Well anyway this combo will probobly only work on 1.88. 2 Revenants and any damage taking capable Hero, I would suggest Ahlen or Paladin but do as you wish. Why?The Revenants can Animate Dead and due to the short cooldown, they can trigger it one after another, wave after wave. But why a tanker?Well... Some waves doesn't leave a corpse and you'd need someone to hold them off while the Revenants drain their health and slow them down with insane Death Waves. This should work fine, but be careful. Due to the low health and the low mana use of the Revenants they can easily be killed by Mana Burn. This applies until you get hold of your first Bloodstone-inset Ring, after that you're practically invurnurable unless your tanker die. Well even that is rare since your tanker will stay out of danger and will be insanly pooled by the money-making Revenants who only needs a Bloodstone-inset Ring, a Moonstone-inset Ring and some potions throughout the entire game...
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Post by sackpuncher on Feb 20, 2009 12:34:05 GMT -5
Big problem with this combo is that you need a tank that can get you to level 10 without much buildup, the raise dead from Zulman will help kill but unlike illusions from hypno they dont do any more damage than what they originally were. I would say get a tank that can kill large groups with his level 10. Maybe Faen champ with a sword to get the kills heck you can even level Dark Hand Curse (yeah who does that?) if need be.
The main reason I think Faen would be good is because you can creepwall (yeah its annoying cause you go invis) and the two Zulmans can stand on opposite ledges and between thier innate and thier Death Wave skill can cut the health of monsters into nothing real quick. Then Ulti as faen and hit behind the ranged and if you're lucky you could manage to keep the wall for quite some time.
Dont get Rev's lvl6 for this combo, its garbage, just max animate and wave, i would say one puts preference to animate one to wave, and then of course thier crazy op ulti.
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Post by Cheezeman on Feb 20, 2009 15:23:42 GMT -5
Big problem with this combo is that you need a tank that can get you to level 10 without much buildup, the raise dead from Zulman will help kill but unlike illusions from hypno they dont do any more damage than what they originally were. I would say get a tank that can kill large groups with his level 10. Maybe Faen champ with a sword to get the kills heck you can even level Dark Hand Curse (yeah who does that?) if need be. The main reason I think Faen would be good is because you can creepwall (yeah its annoying cause you go invis) and the two Zulmans can stand on opposite ledges and between thier innate and thier Death Wave skill can cut the health of monsters into nothing real quick. Then Ulti as faen and hit behind the ranged and if you're lucky you could manage to keep the wall for quite some time. Dont get Rev's lvl6 for this combo, its garbage, just max animate and wave, i would say one puts preference to animate one to wave, and then of course thier crazy op ulti. Well... it works, sure. But then again Spiritual Swarm is Auto-castable and have a short cooldown. It's a real killer. Oh and about the Corpse Explosion. You're right... It's useless. Too random and barley deals damage. I don't really know why they added it...
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Post by sackpuncher on Feb 20, 2009 15:26:42 GMT -5
Well the damage isnt an issue, it deals a percent of the corpse's original health i believe, its the randomness of it. It should be made so that you can target the corpse you want to blow so that it's actually usefull. Considering the range on it you pretty much have to be right behind tank to get any effectiveness out of it.
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Post by Cheezeman on Feb 21, 2009 7:36:54 GMT -5
Since 1.89 is out and Revenant is reworked, this combo is useless. Just as I predicted ;D
On second thought, Cropse Explosion isn't useless, I'll explain later.
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Post by worldtop on Feb 21, 2009 11:47:49 GMT -5
Since 1.89 is out and Revenant is reworked, this combo is useless. Just as I predicted ;D On second thought, Cropse Explosion isn't useless, I'll explain later. y this combo is useless in 1.89? i think this still works and works very well even very late game.......
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Post by Cheezeman on Feb 21, 2009 12:29:33 GMT -5
Since 1.89 is out and Revenant is reworked, this combo is useless. Just as I predicted ;D On second thought, Cropse Explosion isn't useless, I'll explain later. y this combo is useless in 1.89? i think this still works and works very well even very late game....... Well you might be right... I just figured that since the Animate Dead isn't as awesome as it was before and his Death Wave now deals fixed damage, this combo won't work (it was built on those two factors). Feel free to try it.
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marx
Junior Member
o(一︿一X)o
Posts: 73
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Post by marx on Feb 21, 2009 18:13:24 GMT -5
Always bad to put 2 or more of the same hero in a combo.
Its unbalanced. Not to mention its not allowed in "real" matches.
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Post by worldtop on Feb 21, 2009 18:41:29 GMT -5
2 bad i always see 2 rangers and 2 snipers and 2 bds in REAL pub game XD damn is that my real world or ur dream? LOL
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Post by worldtop on Feb 22, 2009 1:39:55 GMT -5
sorry i take it back, the ulti of the new hero cant kill fast enough after golem so u need a better aoe mage or a better killer tank to fit in. let me know if I am wrong. the slow effect of the sworm doesnt really matter after turtle either.
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Post by Cheezeman on Feb 22, 2009 5:16:53 GMT -5
With "real" matches marx, are you talking about -Tournament? Because I don't play -Tournament that often, probobly because I don't have a clan to play with. This combo doesn't work anyway now that the great 1.89 is out. Revenant is changed in many ways - only great ways though - and this destroys the combo. Oh and I might aswell explain why Corpse Explosion isn't useless: This ability requires some skill to handle, because it can be a real mana drainer and very random. However, it can be really powerful. - You have to make sure that there are no corpses close to the Revenant, because if there are they are sure to be targeted. I know it's random but it seems to target the closest corpse first.
A way of removing close corpses is to use Animate Dead, at high levels it will basically remove all corpses on the floor.
- Since the damage is always constant, it can kill any creep with 2 hits. This makes it effective even at later levels.
- The only downside is that the area of effect is very low, and it requires a lot of mana. If you get a lot of enemies stuck together you can kill 4-5 of for a relatively low mana cost (high mana cost at start, low mana cost in late game)
Well... this ability requires skill to handle, it not just to spam it and you'll win. But if you have the right conditions it's a death trap.
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Post by worldtop on Feb 22, 2009 13:54:04 GMT -5
With "real" matches marx, are you talking about -Tournament? Because I don't play -Tournament that often, probobly because I don't have a clan to play with. This combo doesn't work anyway now that the great 1.89 is out. Revenant is changed in many ways - only great ways though - and this destroys the combo. Oh and I might aswell explain why Corpse Explosion isn't useless: This ability requires some skill to handle, because it can be a real mana drainer and very random. However, it can be really powerful. - You have to make sure that there are no corpses close to the Revenant, because if there are they are sure to be targeted. I know it's random but it seems to target the closest corpse first.
A way of removing close corpses is to use Animate Dead, at high levels it will basically remove all corpses on the floor.
- Since the damage is always constant, it can kill any creep with 2 hits. This makes it effective even at later levels.
- The only downside is that the area of effect is very low, and it requires a lot of mana. If you get a lot of enemies stuck together you can kill 4-5 of for a relatively low mana cost (high mana cost at start, low mana cost in late game)
Well... this ability requires skill to handle, it not just to spam it and you'll win. But if you have the right conditions it's a death trap. in 2 hits? til what wave? i can only image that corpse bomb to be used while ur zombies still alive, it's 2 dangerous to put urself among mosnters just to blow them up. it's not like tempest's ulti or lock's ulti which guarantee u kill all monsters in area of effect. i think u ca get rid of the sworm after it cant do significant dmg, which the slow effect doesnt really matter IMO late game. or as I suggest, change melee or replace another strong aoe mage.
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Post by Cheezeman on Feb 22, 2009 13:58:57 GMT -5
Just screw this combo, I barley know anything about Revenant yet but I'm trying to get some experience with him. I havn't been able to properly play him past the turtles since the in the games I've chosen him my team has sucked.
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Post by worldtop on Feb 22, 2009 23:36:56 GMT -5
Just screw this combo, I barley know anything about Revenant yet but I'm trying to get some experience with him. I havn't been able to properly play him past the turtles since the in the games I've chosen him my team has sucked. hmm, it would be better u test it out firstXD however it's not a bad thing to post ur idea first for discussion?!
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