Post by Cheezeman on Jan 28, 2009 2:21:09 GMT -5
Tips and Tricks for Ranger!
I’ve decided to make a thread on tips and tricks with Ranger, mainly because people often don’t know how to use her, and partly because she’s my favorite Hero.
Ranger is an awesome Hero and will be the main killer of your team if you use her right (and if no one of your allies is Sniper.
So, let’s begin:
- Buy Winged Leather Boots!
She’s got very low health because of her high damage. It’s important to always have an escape plan in case of Sphere or Darkrift offence, or even just because you can’t handle the creeps. - Buy Elite Elven Boots!
This item is recommended because it will give her movement speed, evasion and the teleport ability.
Although she’s not in a real use of the evasion, she need the extra speed to quickly escape an offence or creeps, and she saves up a lot of space for other items with this combination.
It isn’t that expensive either with a total cost of 27,000 gold. - Always have a pointy-finger ready!
The shortcut for items in your inventory are the same as the left side of you NumPad keyboard. If you have a finger ready on the Winged Leather Boots or Elite Elven Boots you can quickly avoid any problem you may get into.
you should note that the NumLock must be activated if you want to use these shortcuts. - Always use Meraud’s Companion.
Even if you’re not in danger or one of your allies are, it’s recommended to – as frequently as possible – summon your companion/-s. I have various reasons for this:
After some research I’ve discovered that there’s only 10 seconds between each summon (unless it/they die of course…)
It will minimize danger because you’ll already be dealing with it, it is a good support for the team’s tanker and - if you’re lucky – it will save your comrades’ lives.
You may run out of mana sometimes, just buy a potion Kirmhiro Draught á 1250 gold and you can begin summoning again (or ask the team’s Empath to heal you for a couple of seconds). - Always buy Nimsha before Spineripper!
Nimsha is far better than Spineripper, and it’s only for 20,000 gold more. It will decrease the opponents armor by 15 before the impact of your arrow, thus increasing your damage (including your See the Wind’s damage). - Don’t ever buy Uthmor’s Scullcleaver!
According to a experiment examining critical strikes and how they stack, it’s proven that Uthmor’s Scullcleaver will make 50% of your See the Wind critical strikes will only deal 2x your damage, instead of 21x. If you buy it by mistake, give it to your tanker or someone else who needs it (like Mentalist).
(This means that you can never get Uthmor’s Mirror Blade, which is the best weapon in the game) - Get 2x Zircon-inset Rings!
These rings will boost her speed severly (and give a minor boost to damage) thus increasing your chance of successful See the Wind hits. If you think that you should get lots of damage as a Ranger you’re wrong. See the Wind gives a chance of 21x the damage. 21x! That’s enough to kill monsters with a single blow, which makes your damage pointless.
Although you’re required about 2 or 3 of these hits on a monster on later levels, it’s still better than getting damage since damage will only increase her chance of dealing successful See the Wind hits when the monster have around 5% hit points left.
Why 2? you may be thinking. Well, a third Zircon-inset Ring would make too small difference to her attack speed since she's reaching the 400% attack rate limit.
Of course... you can always buy a third ring, but it will get useless within minutes. I suggest that you should be creative! Add some armor to protect her! Add some mana potions to summon Meraud's Pets! Throw the item slot in the lake! It's up to you. - Always sell your Zircon-inset Rings!
When you've noticed that she have more than 236 Agility, it's time to sell a Zircon-inset Ring. This is due to the limit I spoke of earlier, because no Hero in Enfo's MT Edition will need more than 200 agility; there is no way to get more attackspeed.
You should use the slots for other items instead of wasting it on a +36 damage bonus (that's less than a Gleaming Longsword!) - Always sell your Gleaming Longswords!
You should seriously sell one of your Gleaming Longsword for 2000 gold if it means you can afford a Zircon-inset Ring. The ring will boost her speed by 72% and give a +36 damage bonus, which makes her Gleaming Longsword useless.
By the time you can afford your 2nd Zircon-inset Ring, you won’t need the Gleaming Longswords anyway.
However, how many you want in the first place is your choice. I usually go with 3x. - Always support your tanker!
Always give your tanker money, and if you can buy potions for him! The risk that you will die is high when delivering the potions or armor, so always have Elite Elven Boots in case of emergency. - Be black or white!
If you’re the DPS, Harpawep’s Bonds is the last ability you should upgrade because upgrading Nature Lore and Attribute Bonus will boost her damage severly, and you need the extra mana for Meraud’s Companion.
However if you’ve decidied you want to help the tanker I would recommend to upgrade Harpawep’s Bonds and Attribute bonus because the extra Intelligence you get from the second skill is enough to keep the monsters where they are and your tanker out of danger. - Don't use Favored Enemy too often!
Carefully chose what wave to use Favoure Enemy. There are a lot of factors to consider:
1: Don't ever use it if you have a bunch of creeps together in a big mess. Chances are high that Ranger will automaticly target another enemy which is not of the correct type.
2: Think about when to use it. If you kill your enemies in a single blow or two it's not recommended to go ahead and use it.
3: Favored Enemy have a long cooldown, about 3-4 monster waves. Don't use it when there are few enemies left of that type.
4: Use it one bonus waves! Each hit stunns, so you can just move between 4 birds at once and kill them all. Since they have Spellblock you must be careful (read number 5)
5: For later levels you need to be very careful since you may cast it on a enemy with Spellblock (= a shield reflecting spells). If it's not on cooldown it will destroy the effect. - Sell your Zircon-inset Rings toward the end
I would suggest you started selling your rings by the time you can afford T'kashi Mirror Blade or when you've begun to use points on Attribute Bonus. Her attack speed will be at it's peak about that time, so the rings are useless. Just sell them and save for Ironbarks Leather
These are all the tips I could think off today. If you have tips of your own or don’t approve of one of my tips, please post a comment and tell me why.
I recommend that you find your own build (= in which order and at what time to get which item), since following another’s build can get confusing and bad in a way because you’re not used to it.
I might just add my own build later if it’s requested to give you an example.
Edit 1.1: Added Favored Enemy tips.
Edit 1.2: Modified the tip for Zircon-inset Rings
Edit 1.3: Added tips on selling agility rings and improved some grammar and mistakes.
Edit 1.4: Added "Always sell your Zircon-inset Rings!" tip and fixed typos.