Post by ingenting on Oct 20, 2008 2:50:13 GMT -5
Heroes in Combo:
1. Cleric
2. MoonMage
Short Description on what their role will be during the game:
At start, Cleric tank for Moonmage(as MM), mm level up his Dinazen Olkar accordly so she can one hit kill monsters, use sphere or moon burn alternatively if mosnters piling up. Cleric should max his holy binding then shield of light(since mm is doing the killing, cleric's ulti is not that important before 1st bonus)
Cleric should get paw boots and wing boots asap after he gets armor.(get combo boots asap too so he can have 2 more slots to hold items)
mm should dynamically change moon beam's location(set on cleric if he needs mana, set away from cleric so u can send monster away from cleric)
Cleric should use web to survive among monsters.
after first bonus, cleric can retrain and start max his ulti
mm can reduce the monsters' hp around cleric so his ulti can kill more monsters
if cleric's holy binding got purified, its time to use mm's moongate to send monsters away from cleric. or you can just simply use moon burn
after combo boots, cleric should get blood ring, then ring of victory; ironbark armor; get a blood thrist b4 turtles will help you surviving.
for MM, i would say support cleric then get combo boots, tribal staff, use hisan and mana pots constantly to restore your mana
if mm is out of mana, cleric can use holy binding or mm's moongate to buy time and pile monster up for sphere/moon burn
get a blood ring at late game to survive rift or mana burn
you can use cleric to make monster wall, and mm just kills everything behind the wall with olkar.
Pro's and Con's:
Pros:
a sollid combo from early game to mid game;
actually you can replace cleric with any hero who can tank at late game.
COns:
hard to survive at late game without good team work
its hard to hold if cleric dies at late game
both heros rely on mana for their spells to kill
---newly added----
a decent warlock can mess up this combo early game
How difficult the combo is:
Medium to Hard
special thx Marx's thought on this combo
1. Cleric
2. MoonMage
Short Description on what their role will be during the game:
At start, Cleric tank for Moonmage(as MM), mm level up his Dinazen Olkar accordly so she can one hit kill monsters, use sphere or moon burn alternatively if mosnters piling up. Cleric should max his holy binding then shield of light(since mm is doing the killing, cleric's ulti is not that important before 1st bonus)
Cleric should get paw boots and wing boots asap after he gets armor.(get combo boots asap too so he can have 2 more slots to hold items)
mm should dynamically change moon beam's location(set on cleric if he needs mana, set away from cleric so u can send monster away from cleric)
Cleric should use web to survive among monsters.
after first bonus, cleric can retrain and start max his ulti
mm can reduce the monsters' hp around cleric so his ulti can kill more monsters
if cleric's holy binding got purified, its time to use mm's moongate to send monsters away from cleric. or you can just simply use moon burn
after combo boots, cleric should get blood ring, then ring of victory; ironbark armor; get a blood thrist b4 turtles will help you surviving.
for MM, i would say support cleric then get combo boots, tribal staff, use hisan and mana pots constantly to restore your mana
if mm is out of mana, cleric can use holy binding or mm's moongate to buy time and pile monster up for sphere/moon burn
get a blood ring at late game to survive rift or mana burn
you can use cleric to make monster wall, and mm just kills everything behind the wall with olkar.
Pro's and Con's:
Pros:
a sollid combo from early game to mid game;
actually you can replace cleric with any hero who can tank at late game.
COns:
hard to survive at late game without good team work
its hard to hold if cleric dies at late game
both heros rely on mana for their spells to kill
---newly added----
a decent warlock can mess up this combo early game
How difficult the combo is:
Medium to Hard
special thx Marx's thought on this combo