enr
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Posts: 8
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Post by enr on Sept 17, 2008 20:32:54 GMT -5
Written for normal:
Barb stun + blood dancer ulty --- Empath is an unlimited mana pool starting at about lvl 5-6 transfer (I forgot) . You think of the possibilties (no cd lance/ permaflame cabalist comes to mind) --- Bard's ethereal skill at lvl 10 covers huge radius. Bring in the entropist / mentalist / warrior mage / .. u get the idea . Best for entropist, since it makes his fist of stone 1 hit many waves, and his ultimate 1 hit much later into the game than it would have --- Grace + Doko: Doko needs lvls. Prediction + Doko: Doko needs stats. --- Gogo's lvl 10 Here is a list : 1. Empath items. 2. Warrior mage ulty. it 1 hits until lvl 35. 3. Holy Warrior Fallen One: no matter the wave, always brings to 1 hp 4. (Abusive) Time mage. Permastop anyone? 5. Moon mage: 2 moon gate+ beams AND sphere. Mass creep reduction. 6. Warlocks Ulty kills anything. --- I might edit when i think up of more : )
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Mort
Administrator
Posts: 253
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Post by Mort on Sept 17, 2008 21:41:02 GMT -5
Good job! Other spells working well with bd's Ultimate is Time Stop, Entropist slow & stun skills and Clerics Web, i have probably forgotten a few skills Empath start giving mana at level 4 transference. Gogo's lvl 10: Another battlechanter, creeps could give 0 damage permanently, if they use muse on each others, however it's defensive, and can be interrupted by offensives. Time Mage, if you are going to stop time that much you need to know that you can kill all creeps, if not you might lose due to high numbers of creeps on your side. Warlock, Allows him to steal MUCH more mana from the other team. Ahlen, would be invulnerable most of the time, if he don't kill all the creeps surrounding him, as he can stun all surrounding him, and when they are not stunned he'll use his Ultimate. Mentalist, would never run out of mana, well shouldn't anyway, so it would mean a safer build
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Post by ingenting on Sept 18, 2008 12:54:39 GMT -5
I think GOgo's innate only makes creeps doing their lowest base dmg not 0 dmg?
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enr
New Member
Posts: 8
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Post by enr on Sept 18, 2008 14:20:26 GMT -5
Was gonna add the mentalist one And I was thinking about ahlen. Doesnt his ulty / stun [at lvl 10] alternate so that when one's cd/stun/dance length runs out the other skill's cd is ready? Im not a big ahlen user so i never got to late game with him.
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Post by ingenting on Sept 18, 2008 14:24:32 GMT -5
Was gonna add the mentalist one And I was thinking about ahlen. Doesnt his ulty / stun [at lvl 10] alternate so that when one's cd/stun/dance length runs out the other skill's cd is ready? Im not a big ahlen user so i never got to late game with him. with correct build, you should be able to ulti when stun effect gone and stun when ulti gone.(lv10)
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Mort
Administrator
Posts: 253
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Post by Mort on Sept 18, 2008 19:38:05 GMT -5
Yea, but with a battle chanter and Ahlen you would get more or less perma Invincibillity, the stun skill might not be good if there are to few creeps around, so having 2 ultimates might prove useful.
And yea, Chorus of Madmen brings the lowest of the base damage to 0, so if a creep deals 25-26 it would get -25 damage, meaning they would be able to deal 1 damage IF they deal 26 damage. On higher diffs they'll deal more damage as the +damage from the current diff is not reduced.
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