Mort
Administrator
Posts: 253
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Post by Mort on Aug 30, 2008 17:19:55 GMT -5
Heroes in Combo:Short Description on what their role will be during the game:At Start Ahlen will tank and kill most of the creeps, later on he will only be tanking. Summoner will help with the tanking/killing through the whole game, and should try to summon darkrift so it's always a wave with beastslay to increase the killing power. Time Mage will be classic support, giving tank what he needs, cast haste on either Ahlen or Summons, preferably summons when higher level of Satyr's or a good darkrift is summoned. Time should also be offensing with his slow, and IF your team needs it, use Time Stop. Pro's and Con's:Summoner will have to shear his creeps, thus using quite much mana from his spellbringer. Later on this combo will be hard to stop. The team depends much on Ahlen to survive at start. Tips:- Use Time Mage's Time Stop to rescue the tank if he is near death, or to save some good summons.
- Shear the summons, and try to time it so you will get a wave with beastslay.(see wave list)
- Remember not to use Ahlen's Dragon Dance on Magic waves!
How difficult the combo is:Medium
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Post by ingenting on Sept 19, 2008 1:48:08 GMT -5
if u cant kill them at early game; it would be hard to kill them in the middle game hard to break combo, might kill summoners and time first at late game
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