Post by Mort on Jul 11, 2008 4:22:53 GMT -5
Andarius the Summoner
A spellcaster who is weak by himself but can summons various creatures to aid him in battle. Just watch out for purification!
Armor Type:
Heavy
Damage Reduction:
Chaos 100%
Hero 100%
Magic 125%
Normal 100%
Pierce 100%
Siege 100%
Spells 125%
Skills:
Innate: Anti-magic Shell
Allows the summoner to cast a magic shell on an allied creep, it's got 30.000hp so it will prevent 1 purification.
Level 1: Summon Arbelog Warriors
Purification can kill the bears
Summons two melee warriors that will help tank for a while, maybe not the strongest killers, but they can take some heavy beating.
It's Summoners best skill to help tanking.
Level 1: Summons Satyr Rangers
Purification can kill the satyrs
Summon two ranged Satyrs, can't kill very much early on, but later on they'll be godly when they are facing a big mass of creeps.
It's summoners best skill to kill with.
Level 6: Summon Darkrift
Purification can damage the summoned monsters
Same as Spellbringer spell, except you summon 3creeps, 4 waves ahead of the current one.
Check this list to see what creeps could be useful to summon, you can also better see what creeps you will be summoning
Level 10: Flag of Summoning
Grants 2 different auras for summoned creeps.
Starts off with a small increased of armor and attackspeed, the amount of armor and attackspeed increases for each level.
Note: Reveals invisible creeps & only affects summons made by the Summoner.
Summary:
Summoner is quite hard to play early on, but he will be easier to play further into the game, as his summons gets better he will be able to kill more and faster.
If the other team purifies much, you should shear your summons, however this can really drain your spellbringer mana so if your team can manage with just one of the summons, only shear one of them, with your spellbringer, or your innate.
Suggested Items:
- Elven Stalking Boots
- Winged Leather Boots
- Elder Staff
- Tribal staff
- Arbelog Paw Boots
- Combo Boots to Elite Elven Boots
- Elven Plait Mail
Tips:
- Summoner is fragile, don't engage in direct combat, let his summons fight for you.
Stay way back and let your summons walk to the front. - Remember to keep watch over your health when summoning the Flag, as it regenerates your mana rapidly, thus makes you vulnerable to Spell Disruption if you are under attack/has low health.
- Having an Anti-Magic Potion could save your summoners life if your summons get purified.
- Always try to use hisan up to level 10, and after that if your summoner benefits from it, cheaper mana can't be bought!
- Using Anti-Magic Shell/Shear on your summons, on a wave that deal magic damage, will give your summons an extra protection from magic attacks, thus the shell will take all the damage, and when it's gone, the hp will be affected.
- A Darkrift from Spellbringer with a summoner will give the Summons the Flag's Aura's, so if you have to summon, try to time it with your flag!
- Creeps ressurected by the summoner with Sidhlot will gain the auras from his flag.