Mort
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Post by Mort on Apr 24, 2008 11:15:05 GMT -5
Early Game Level 1Name: Giant Salt Crab Hitpoints: 50 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 4-5 Armour type: Heavy Armour amount: 1 Move Speed: Very Slow Skills: None. Level 2Name: Gnoll Hitpoints: 85 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 8-10 Armour type: Heavy Armour amount: 0 Move Speed: Very Slow Skills: None. Level 3Name: Crazed Madman Hitpoints: 150 Attack type: Normal Attack range: 10-17 Attack speed: Fast Attack damage: 10-17 Armour type: Heavy Armour amount: 0 Move Speed: Very Slow Skills: None. 1.88 and afterLevel 3Name: Crazed Spearman Hitpoints: 100 Attack type: Pierce Attack range: 400 Attack speed: Slow Attack damage: 3-8 Armour type: Light Armour amount: 0 Move Speed: Very Slow Skills: N/A Level 4Name: Wild Boar Hitpoints: 180 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 21-26 Armour type: Unarmoured Armour amount: 2 Move Speed: Very Slow Skills: None. Level 5Name: Wood Troll Hitpoints: 230 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 30-38 Armour type: Medium Armour amount: 2 Move Speed: Very Slow Skills: None. 1.88 and afterLevel 5Name: Wood Troll Rock Tosser Hitpoints: 160 Attack type: Siege Attack range: 450 Attack speed: Very Slow Attack damage: 20-30 Armour type: Fortified Armour amount: 2 Move Speed: Very Slow Skills: None. Level 6Name: Faenrae Reaver Hitpoints: 270 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 45-53 Armour type: Heavy Armour amount: 3 Move Speed: Very Slow Skills: Curse (Auto) and Faenrae Blood (Passive). Special tactics: - This wave has invisibility so it is a good time to offense whilst the other team cannot see what is coming.
- If you have a melee hero, use Anti-Magic potion so you wont be cursed, thus missing your target less.
Level 7Name: Blood Wolf Hitpoints: 455 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 40-50 Armour type: Light Armour amount: 2 Move Speed: Very Slow Skills: Critical Strike (Passive). Level 8Name: Giant Wolf Spider Hitpoints: 630 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 90-105(80-95) Armour type: Medium Armour amount: 5(3) Move Speed: Very Slow Skills: Ensnare (Auto). Special tactics: - Ensnared heroes can't teleport, so that is a good time to stun them (the can't use the teleport dodge tactic)
- If you don't attack, the spiders wont web you, press on the ground somewhere to stop attacking.
1.88 and afterLevel 8Name: Giant Black Spider Hitpoints: 630 Attack type: Chaos Attack range: 450 Attack speed: Very Slow Attack damage: 50-65 Armour type: Unarmed Armour amount: 5 Move Speed: Slow Skills: Poison Level 9Name: Rock Troll Hitpoints: 900 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 120-125 Armour type: Heavy Armour amount: 6 Move Speed: Very Slow Skills: Hardened Skin (Passive), War Stomp and Resistant Skin (Passive). Special tactics: - Do not stand close together on this, if there are 3 heroes close together this wave will stomp and stun them. The War Stomp cant be countered by antimagic potion or spellblock, and it cancels channelled skills
Level 10Name: Brown Bear Hitpoints: 1100 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 140-150 Armour type: Unarmoured Armour amount: 5 Move Speed: Very Slow Skills: Evasion 15% (Passive). Special tactics: - If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Level 11Name: Dark Fiend Hitpoints: 1500 Attack type: Magic Attack range: Melee Attack speed: Average Attack damage: 150-15 Armour type: Heavy Armour amount: 6 Move Speed: Slow Skills: Cleaving attack (Passive). Special tactics:- Casters/support can use Anti-Magic potion to be invulnerable to this wave (if a tank does this however you are likely to leak as they will be ignored).
- Don't stand your heroes close together as this will mean they get hurt by the cleave damage.
- If you play as Ahlen, Blood Dancer or Holy Warrior don't use your ultimate at this level, as creeps will just run past you as you are immune to magic. Also don't use Anti-magic Potions at this level if you are the tank for the same reasons.
Level 12Name: Snowbeast Hitpoints: 1950 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 150-230 Armour type: Unarmoured Armour amount: 6 Move Speed: Very Slow Skills: None. Level 13Name: Lesser Sluagh Hitpoints: 2200 Attack type: Piercing Attack range: 600 Attack speed: Average Attack damage: 130-160 Armour type: Light Armour amount: 7 Move Speed: Very Slow Skills: None. On summon: +Beastslay(4x damage) Special tactics: - Tower Shield to protect against pierce damage, and save up some good killing skills to quickly dispatch this wave. You can also stay on high ground relative to them - means they miss more often, particularly good if you have range and can still kill them.
- Melee heroes can use a Vampiric Potion on this level to survive longer while in direct combat.
- This is a Very deadly wave so make sure you can take care of the creeps, fall back if you see that you lose health to rapidly.
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Mort
Administrator
Posts: 253
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Post by Mort on Apr 24, 2008 11:23:05 GMT -5
Mid Game Level 14Name: Arbelog Hitpoints: 2750 Attack type: Normal Attack range: Melee Attack speed: Slow Attack damage: 240-300 Armour type: Unarmoured Armour amount: 7 Move Speed: Very Slow Skills: Bash (Passive). Antimagic potion wont prevent you from bashedLevel 15Name: Moss Mey Hitpoints: 3300 Attack type: Normal Attack range: 200 Attack speed: Fast Attack damage: 300-330 Armour type: Heavy Armour amount: 8 Move Speed: Very Slow Skills: Slow Poison. On summon: +Beastslay(4x damage) Special tactics: - If your team has a way to slow movement/attackspeed, use it to help the tank survive longer.
Level 16Name: Swamp Troll Hitpoints: 3750 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 425-470 Armour type: Unarmoured Armour amount: 8 Move Speed: Average Skills: Slow (Auto), Spell Damage Reduction (Passive) and Resistant Skin (Passive) On summon: +Beastslay(4x damage) Special tactics: - Use Anti-Magic Potion to prevent getting slowed
1.88 and afterLevel 17Name: Ogre Shaman Hitpoints: 3100 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 400-430 Armour type: Medium Armour amount: 9 Move Speed: Average Skills: Bloodlust. 1.88 and afterLevel 17Name: Ogre Warrior Hitpoints: 4100 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 360-390 Armour type: Heavy Armour amount: 12 Move Speed: Slow Skills: Hardened Skin (Passive). 1.88 and afterLevel 18Name: Stone Gargoyle Hitpoints: 4500 Attack type: Piercing Attack range: Melee Attack speed: Slow Attack damage: 375-430 Armour type: Unarmed Armour amount: 11 Move Speed: Slow Skills: Slow Poison (Passive) On summon: +Beastslay(4x damage) Special tactics: - Tower Shield to protect against pierce damage, and save up some good killing skills to quickly dispatch this wave. You can also stay on high ground relative to them - means they miss more often, particularly good if you have range and can still kill them.
- they will turn into stone form to restore their hp and become magic/spell immune.
1.88 and afterLevel 18Name: Opal Gargoyle Hitpoints: 4500 Attack type: Siege Attack range: 500 Attack speed: Very Slow Attack damage: 450-480 Armour type: Heavy Armour amount: 9 Move Speed: Slow Skills: Slow Poison (Passive) On summon: +Beastslay(4x damage) Special tactics: Level 19Name: Small Peccary Hitpoints: 5000 Attack type: Normal Attack range: Melee Attack speed: Average Attack damage: 480-515 Armour type: Unarmoured Armour amount: 10 Move Speed: Slow Skills: Evasion 15% (Passive). Special tactics: - If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Level 20 (Bonus Wave)Name: Spirit Hawk Hitpoints: 20000 Attack type: None Attack range: N/A Attack speed: N/A Attack damage: N/A Armour type: Hero Armour amount: 25 Move Speed: Fast Skills: Evasion, Resistant Skin & Spell Damage Reduction. Special tactics: - If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Notes: You gain an extra life for each one of these you kill. Level 21Name: Giant Thicket Viper Hitpoints: 5800 Attack type: Magic Attack range: 300 Attack speed: Average Attack damage: 480-515 Armour type: Light Armour amount: 10 Move Speed: Average Skills: Slow Poison (Passive) and Evasion 15% (Passive). On summon: +Beastslay(4x damage) Special tactics: - Casters/support can use Anti-Magic potion to be invulnerable to this wave (if a tank does this however you are likely to leak as they will be ignored).
Level 22Name: Yvhh la'tami Hitpoints: 6700 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 480-515 Armour type: Medium Armour amount: 11 Move Speed: Average Skills: Resistant Skin (Passive) and Frost Bolt. On summon: +Beastslay(4x damage) Special tactics: - Anti-magic pot to avoid being stunned.
- As long as you don't attack them, they don't target you with stun.
Level 23Name: Giant Black Leucro Hitpoints: 7700 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 320-420 Armour type: Unarmoured Armour amount: 12 Move Speed: Slow Skills: Critical Strike (Passive). Level 24Name: Fendryad Hitpoints: 7500 Attack type: Magic Attack range: 400 Attack speed: Very Slow Attack damage: 800-1100 Armour type: Heavy Armour amount: 13 Move Speed: Slow Skills: Curse (Auto) and Mana Burn. On summon: +Beastslay(4x damage) Special tactics: - Casters/support can use Anti-Magic potion to be invulnerable to this wave (if a tank does this however you are likely to leak as they will be ignored).
1.88 and afterLevel 24Name: Fendryad Golden Priest Hitpoints: 6000 Attack type: Pierce Attack range: 450 Attack speed: Very Slow Attack damage: 767-957 Armour type: Heavy Armour amount: 11 Move Speed: Slow Skills: Spell steal. On summon: +Beastslay(4x damage) Special tactics: 1.88 and afterLevel 25Name: Shadow Spirit Hitpoints: 10000 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 800-1049 Armour type: Normal Armour amount: 14 Move Speed: Average Skills: Cold Arrows (Auto). Tips: You can use Anti-magic Potion to preven Cold Arrow, just make sure there is no creeps from the previous wave left when using the AMP. 1.88 and afterLevel 25Name: Death Spirit Hitpoints: 5000 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 800-1049 Armour type: Heavy Armour amount: 14 Move Speed: Average Skills: Revive(Auto). Tips: You can use Anti-magic Potion to preven Cold Arrow, just make sure there is no creeps from the previous wave left when using the AMP. Level 26Name: Rock Guardian Hitpoints: 11200 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 800-1049 Armour type: Heavy Armour amount: 15 Move Speed: Average Skills: Hurl Boulder, Resistant Skin (Passive), Spell Shield (Passive). On summon: +Beastslay(4x damage) Special tactics: - Anti-magic pot to avoid being stunned.
- As long as you don't attack them, they don't target you with stun.
Level 27Name: Pirate Hitpoints: 13000 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 1200-1497 Armour type: Heavy Armour amount: 16 Move Speed: Average Skills: Spell Damage Reduction (Passive), Permanent Invisibility (Passive), Frenzy (Auto), Pulverize. Special tactics: - This wave has pulverize so it is best not to stand heroes near each other because if they are too close they will have extra damage done to them.
- This wave has invisibility so it is a good time to offense whilst the other team cannot see what is coming.
Level 28Name: Skeletal Sailor Hitpoints: 15000 Attack type: Normal Attack range: 220 Attack speed: Very Fast Attack damage: 1700-2145 Armour type: Medium Armour amount: 17 Move Speed: Average Skills: Evasion 15% (Passive) and Feedback (Passive). Special tactics: - Use an Anti-Magic pot to stop feedback, doing so makes this wave a lot less deadly.
1.88 and afterLevel 29Name: Giant Sea Turtle Hitpoints: 18000 Attack type: Chaos Attack range: 160 Attack speed: Fast Attack damage: 1500-1945 Armour type: Fortified Armour amount: 18 Move Speed: Average Skills: Spellblock (Passive), Spiked Shell (Passive), Resistant Skin (Passive), Hardened Skin (Passive). Special tactics: - Vampire Pot if melee to combat thorns.
- If your heroes range is lower than the turtles range you can use hold ground to stay where you are, meaning you won't be able to attack and will survive longer (as you won't be triggering the thorns ability).
1.88 and afterLevel 29Name: Giant Red Sea Turtle Hitpoints: 18000 Attack type: Siege Attack range: 450 Attack speed: Slow Attack damage: 1200-1645 Armour type: Fortified Armour amount: 18 Move Speed: Average Skills: Spellblock (Passive), Spiked Shell (Passive), Resistant Skin (Passive), Hardened Skin (Passive). Special tactics: - Vampire Pot if melee to combat thorns.
- If your heroes range is lower than the turtles range you can use hold ground to stay where you are, meaning you won't be able to attack and will survive longer (as you won't be triggering the thorns ability).
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Mort
Administrator
Posts: 253
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Post by Mort on Apr 24, 2008 11:26:23 GMT -5
Late Game Level 30Name: Adan'f Blood Warrior Hitpoints: 21500 Attack type: Normal Attack range: 190 Attack speed: Very Fast Attack damage: 1695 Armour type: Heavy Armour amount: 19 Move Speed: Average Skills: Poison Sting (Passive). Level 31Name: Zombie Nomad Hitpoints: 45500 Attack type: Normal Attack range: 150 Attack speed: Very Fast Attack damage: 1700-2145 Armour type: Heavy Armour amount: 20 Move Speed: Average Skills: Greater Spell Damage Reduction (Passive) Level 32Name: Adan'f Shadow Mage Hitpoints: 29000 Attack type: Magic Attack range: 500 Attack speed: Fast Attack damage: 1200-1497 Armour type: Heavy Armour amount: 21 Move Speed: Average Skills: Unholy Frenzy. On summon: +Beastslay(4x damage) Special tactics: - Casters/support can use Anti-Magic potion to be invulnerable to this wave (if a tank does this however you are likely to leak as they will be ignored).
Level 33Name: Lun'Shele Hunter Hitpoints: 34000 Attack type: Piercing Attack range: 650 Attack speed: Fast Attack damage: 1200-1497 Armour type: Hero Armour amount: 22 Move Speed: Average Skills: Resistant Skin (Passive), Spell Damage Reduction (Passive) and Slow Poison (Passive). On summon: +Beastslay(4x damage) Special tactics: - Tower Shield to protect against pierce damage, and save up some good killing skills to quickly dispatch this wave. You can also stay on high ground relative to them - means they miss more often, particularly good if you have range and can still kill them.
Level 34Name: Kra'hei Hitpoints: 39000 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 2000-2792 Armour type: Fortified Armour amount: 23 Move Speed: Average Skills: Ensnare (Auto), Evasion 20% (Passive), Spell Shield (Passive) and Spell Damage Reduction (Passive). Special tactics: - Ensnared heroes can't teleport, so that is a good time to stun them (the can't use the teleport dodge tactic)
- If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Level 35Name: Poloh'izh Hitpoints: 45000 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 1700-2145 Armour type: Heavy Armour amount: 24 Move Speed: Average Skills: Permanent Invisibility (Passive), Spell immunity (Passive), Spell Damage reduction (Passive) and Ensnare (Auto). Special tactics: - Ensnared heroes can't teleport, so that is a good time to stun them (the can't use the teleport dodge tactic)
- This wave has invisibility so it is a good time to offense whilst the other team cannot see what is coming.
- Only certain abilities can hurt this wave, for a full list check the Wave 35 thread.
Level 36 (Bonus Wave)Name: Spirit Owl Hitpoints: 125000 Attack type: N/A Attack range: N/A Attack speed: N/A Attack damage: N/A Armour type: Hero Armour amount: 30 Move Speed: Fast Skills: Evasion, Resistant Skin & Spell Damage Reduction. Special tactics: - If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Notes: You gain an extra life for each one of these you kill. Level 37Name: Misshapen Germish'din Hitpoints: 55000 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 1700-2096 Armour type: Fortified Armour amount: 40 Move Speed: Average Skills: Life Steal (Passive), Greater Spell Damage Reduction (Passive) and Spell Shield (Passive) Level 38Name: Armored Warklin Hitpoints: 62500 Attack type: Normal Attack range: Melee Attack speed: Fast Attack damage: 1700-2096 Armour type: Fortified Armour amount: 45 Move Speed: Fast Skills: Spell Shield (Passive), Spell Damage Reduction (Passive), Warklin Shell (Passive), Corruption (Passive). Level 39Name: Warklin Mauler Hitpoints: 75000 Attack type: Normal Attack range: Melee Attack speed: Very Fast Attack damage: 4500-5490 Armour type: Fortified Armour amount: 50 Move Speed: Fast Skills: Greater Spell Damage Reduction (Passive), Damage Absorb (Passive), Resistant Skin (Passive), Ressurection. Tips: Use Purification to kill/lower health of the Ressurected creeps. If creeps have more than 60.000 hp you'll have to use Purification twice if you want to remove them. Level 40Name: S'sugi Malchata Hitpoints: 100000 Attack type: Siege Attack range: Melee Attack speed: Very Fast Attack damage: 3000-4980 Armour type: Unarmored Armour amount: 70 Move Speed: Fast Skills: Resistant Skin (Passive), Evasion 20% (Passive), Greater Spell Damage Reduction (Passive), Slow (Auto), Slow Poison (Passive) and Delay (Passive). Special tactics: - If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Level 41Name: Snaer Hafwa Hitpoints: 125000 Attack type: Chaos Attack range: 300 Attack speed: Very Fast Attack damage: 10000 Armour type: Fortified Armour amount: 100 Move Speed: Fast Skills: Evasion 15% (Passive), Resistant Skin (Passive), Damage Absorb (Passive), Spell Block (Passive), Critical Strike (Passive), Cold Arrows (Auto) and Greater Spell Damage Reduction (Passive). On summon: +Beastslay(4x damage) Special tactics: - If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Level 42 (Final Wave)Name: S'lai Screamer Hitpoints: 160000 Attack type: Chaos Attack range: 180 Attack speed: Very Fast Attack damage: 25000 Armour type: Fortified Armour amount: 150 Move Speed: Fast Skills: Finger of Death, Greater Bash (Passive), Resistant Skin (Passive), Greater Spell Damage Reduction (Passive), Evasion 30% (Passive), War Stomp, Spellblock (Passive) and Dispel Magic. Special tactics:- Do not stand close together on this, if there are 3 heroes close together this wave will stomp and stun them.
- If you have cleave damage you can attack a creep from another wave to maximise damage to this wave.
Btw, IF you survive this long you're doing something wrong
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Post by sloshed on Apr 25, 2008 0:46:12 GMT -5
All information here is when game is on NORMAL mode.
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Mort
Administrator
Posts: 253
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Post by Mort on Apr 25, 2008 2:31:12 GMT -5
True, but The Mt edition was balanced for Normal, that is why this Guide is written for Normal. Also the "Special Tactics" would be the same on all waves. And if you want to know what hp/damage a creep has on a diff, get your calculator
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Pedro
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Post by Pedro on Oct 29, 2008 11:02:37 GMT -5
both bonus waves have evasion, resistant skin and spell dmg reduction
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Post by ingenting on Mar 29, 2009 7:47:48 GMT -5
new monsters added
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Pedro
Administrator
MT Team Member
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Post by Pedro on Mar 29, 2009 17:10:04 GMT -5
great job.
btw, the Stone Form ability is missing for the gargoyles
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Post by ingenting on Apr 19, 2009 21:59:05 GMT -5
great job. btw, the Stone Form ability is missing for the gargoyles ops thx for reminding done
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