Mort
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Posts: 253
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Post by Mort on Apr 17, 2008 2:09:47 GMT -5
[/img] Gizella the Arcane MistressArcane Mistress has low health and can deal a lot of damage from a long distance[/center] Armor Type:
Heavy
Damage Reduction: Chaos 100% Hero 100% Magic 125% Normal 100% Pierce 100% Siege 100% Spells 125%
Skills:dmortb.net/MTG/Arcane Mistress/innate.jpg[/img] Innate: Target MagicThis skill can disable monsters' SpellBlock, but cannot be cast on monsters with Resistant Skin.Randomly(between 1-10) casts Frost Scythe at enemy creeps with range. Costs a slight amount of mana but is useful because it fires more scythes then possible by doing yourself. Try to only shoot enough to kill the creeps (or enough so an ally can easily kill) to conserve mana. Note: The spell has a 10s cooldown. dmortb.net/MTG/Arcane Mistress/scyte.jpg[/img] Level 1: Frost ScytheThis skill can disable monsters' SpellBlock, but cannot be cast on monsters with Resistant SkinThis spam direct spell damages the creep as well as stunning it for a short amount of time. It has quite a long range and can be either manual targeted or auto targeted with target magic. Manually targeting is the best way to save mana since not only do you need to spend mana to spam two abilities but you're less likely to overkill creeps. Using Target Magic will ensure that you get a lot of scythes out there helping your team stay alive and to kill creeps. Note: Has 1s Cd and used manually it can penetrate Shear.Level 1: Ethereal ShieldAnti-magic potion and purification can remove the effect of this skillGives armor to the targeted ally unit and also slows the attack and movement speed of any melee attackers. While getting Train Stats instead of Ethereal Shield might seem useful Train Stats won't matter when if your tanking hero dies. You should max this skill out for the damage reduction it will grant the only exception would be if another hero is willing to do it for you. Note:Casting range is pretty long, so you can cast Ethereal Shield on a hero without getting the creeps attention.dmortb.net/MTG/Arcane Mistress/nova.jpg[/img] Level 6: FrostbiteThis skill will be countered by monsters' SpellBlockBasically Frost Nova is affected by spell block on the initial target, but does area damage on all creeps around the creep you targeted. It also slows both their attack and movement speed in the same way Ethereal shield does, but can also get ranged attackers. Useful later on for slowing enemies down while you run or hit them with your spells, but early on its good enough to kill. Remember to trigger the targets spell block with Frost Scythe or an allied heroes ability before using it. dmortb.net/MTG/Arcane Mistress/ultimate.jpg[/img] Level 10: HailstormChannelled SkillHer ultimate ability showering the target area with several waves of ice shards. Hailstorm costs quite a bit of mana early and mid game so you should save it as your trump card. It's best to either have someone else hold the attention of the creeps while you cast this if possible, but if not cast Frostbite then Hailstorm. Since this spell comes in several waves taking a while to do its full damage output you should cast it in front of the creeps you want to kill so they have to walk the through several waves of ice. Suggested Playstyle:Use Frost Scyte as much as you can early on, if not to kill, just bring down the health so tanks can 1 hit them. whenever there is starting to get crowded around your tank, use Frostbite and Hailstorm to clear the area around him. Arcane Mistress is rather weak so you should get all three boots and Anti-Magic potion, because most people focus their offense on her. Additional Spell InfoFrost Scythe(damage:range:frozen time,secs) 35:700:1 52:900:2 78:1100:3 118:1300:4 177:1500:5 265:1700:6 398:1900:7 598:2100:8 897:2300:9 1345:2500:10 Ethereal Shield Formula Armor: Level*2.5 Mana Cost: Level*5+20 CD: -4 secs from 40, for each level after level 1 Frost Effect: 15 seconds all levels Duration: Level*5+15 Note: Tooltips for the spell appear to be wrong, not showing the .5 for armor level ups. Level 1: Armor Bonus 2.5, Mana Cost 25, Cooldown 40 seconds, Frost 15seconds, Duration 20seconds Level 2: Armor Bonus 5, Mana Cost 30, Cooldown 36 seconds, Frost 15seconds, Duration 25seconds Level 3: Armor Bonus 7.5, Mana Cost 35, Cooldown 32 seconds, Frost 15seconds, Duration 30seconds Level 4: Armor Bonus 10, Mana Cost 40, Cooldown 28 seconds, Frost 15seconds, Duration 35seconds Level 5: Armor Bonus 12.5, Mana Cost 45, Cooldown 24 seconds, Frost 15seconds, Duration 40seconds Level 6: Armor Bonus 15, Mana Cost 50, Cooldown 20 seconds, Frost 15seconds, Duration 45 seconds Level 7: Armor Bonus 17.5, Mana Cost 55, Cooldown 16 seconds, Frost 15seconds, Duration 50 seconds Level 8: Armor Bonus 20, Mana Cost 60, Cooldown 12 seconds, Frost 15seconds, Duration 55 seconds Level 9: Armor Bonus 22.5, Mana Cost 65, Cooldown 8 seconds, Frost 15seconds, Duration 60 seconds Level 10: Armor Bonus 25, Mana Cost 70, Cooldown 4 seconds, Frost 15seconds, Duration 65 seconds Frostbite(target damage:nova aoe damage, its slow effect lasts 50secs) 200:200 300:300 450:512 675:819 1012:1310 1518:2097 2278:3355 3417:5368 5125:8589 7688:13743 blizzard 500 850 1375 2075 2950 4k 5225 6625 8200 9950
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Post by sloshed on Apr 20, 2008 12:24:29 GMT -5
The Innate ability does not work properly, it states form the description from the game "A lowly, but effective form of Aetherael Pathway, this ability will cast Frost Scythe at 10 random enemies You need to learn Frost Scythe for this ability to work"
So it's supposed to shoot 10 Frost Scythes always but what happens is that you do get a random number of them.
Basically now the Innate works exactly like it used to but with a cooldown. It was changed to be what the text says, but hasn't ever worked properly they are still working on it.
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Post by terroraustralis on Sept 9, 2008 0:32:33 GMT -5
This hero is terrible at the early and late parts of the game. Especially in the late game, all her spells are ineffective except ethereal shield.
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Mort
Administrator
Posts: 253
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Post by Mort on Sept 9, 2008 0:36:55 GMT -5
Actually paired with a weaker tank Arcane Mistress is quite good early game if you manually spam the scyte. Late game you'll have some problems with spellblock for her scyte & Frostbite, but her ultimate still works well.
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Post by terroraustralis on Sept 9, 2008 1:54:31 GMT -5
Nah, I played a game with her, 4 players, and we got far in. Basically my ultimate did at most 20% damage on the creeps. This was on medium and at the max level. Plus frost scythe is worthless especially becuase most of the late game monsters have resistant skin. Also, manually spamming the scythe is slow and useless.
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Post by zigzag on Sept 9, 2008 2:55:20 GMT -5
Spamminc scythe is slow, but not useless. I know nuthin can make a creepwall from spamming it. Her ulti is weak, yes, but so are 90% of the hero's by then, and the other 10% will become weak too in the next few levels.
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Post by terroraustralis on Sept 9, 2008 3:07:11 GMT -5
Nah, Arcane Mistress turns worthless before anyone else, and is worthless for most of the game.
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Post by ingenting on Sept 10, 2008 0:02:27 GMT -5
Nah, Arcane Mistress turns worthless before anyone else, and is worthless for most of the game. she is nowhere near worthless, read the guide please or ask your questions here she needs more micro control now, but that doesn't make her useless she is just balanced nova and single shot scythe are her best friends not her blizzard(hailstorm) her blizzard(hailstorm) is only for those spell-blocking/resistant skin monsters. glad you bring it up cause I believe most people think she is useless. you didnt say why, but i can guess the reason: no more one key spamming rules the whole game. I think That's one of the reasons why this guide exists, it provides a place where people can share their different ways of playing a hero, simply saying "some hero is useless" is not informational or useful to exchange thoughts with people. with right hero combo, no hero is useless......... if you find ur auto-target scythe doesnt work, either mosnters are out of range of ur scythe or they have resistant skin/spell-block
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Mort
Administrator
Posts: 253
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Post by Mort on Sept 10, 2008 3:24:21 GMT -5
simply saying "some hero is useless" is not informational or useful to exchange thoughts with people. with right hero combo, no hero is useless......... Exactly what he wrote.
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Post by zigzag on Sept 11, 2008 0:38:04 GMT -5
Why is it you find her useless, exactly? She can't kill? She can't tank? She is a support mage more then a killing mage (if you want a hero who you can spam a key and kill go mm). I think she's more like tempest then any other hero. She can slow down creeps, stun *targeted* creeps with her scythe. With her level 6 being able to damage a large groups of creeps and weakening them, greatly. Then slowing on top of it. Great for saving a tank who's about to die. Hail is a pretty plain skill. Great for masses. Might not kill them the first time but hey, can you think of a skill that can weaken them before you can cast it?
Note: if it's hard to read it's because I am really stoned Edit: Typos
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Post by terroraustralis on Sept 11, 2008 6:22:42 GMT -5
Heres a quote from Mort: (Under the picture of the Arcane Mistress)
That statement is a lie. She does have low health and can deal damage from a long distance BUT NOT alot of damage.
I've played her more then a few times and she fails at killing anything basically after level 25. Also her early game isn't very good, as all she can do is slow the creeps down. So levels 13-25 (roughly, depending on play style) she is an alright caster, capable of supporting her team mates, especially with her frozen armour.
Now heres why she sucks: -After level 25 she is piss weaks and her attacks are useless. For example, On the level 27 wave, her nova (one of 2 of her damaging spells) only takes out half of the creep's hit points. Thats terrible, and soon after nova is useless except to slow creeps down(not that much). -Her scythe is great for the 10 second stun and range it can be executed at level 10 but has a terrible time later game against the majority of the monsters that either have spell block or resistant skin. Also you can't cast it that fast which means u can only stun about 3-5 at a time which doesn't really stop the creep's advancement. -Her blizzard becomes useless at about level 30. This is coming up to the real later parts of the game, when it is most important to survive. And everyone really needs to play their best game after this point in order to win. And it doesn't help when your ultimate does shit all damage.
Summary: -She can't do that good damage -She doesn't attack that fast -She has great range (i'll give her that) -Her scythe's stun is sometimes useful -She is useless at the later parts of the game -Her level 6 and ultimate abilities become obsolete too fast -She can slow down enemies adequately
I'd like to post two replays, but I'm not sure if you can upload it onto this site. Is there anywhere you'd like me to upload it specifically or do you want me to upload it any random place and link it to you??
(These replays are to demonstrate me playing her, and for you to tell me anything I'm doing wrong and how to play correctly incase I wasn't. I got most of my information from past experiences and those two replays of playing her).
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Post by ingenting on Sept 11, 2008 14:33:47 GMT -5
we are not talking she soloing, are we? what i emphasized is wisely pick ur hero combo to make your life easier. it's true that she is weak against resistant skin/spell block or after wave 25 u said so how about get another hero in ur team who can make up for her weakness? team work should ring a bell ! I think a decent holy worrior can do that, maybe a pally; as long as u can keep melee monsters near ur tank stunned/frozen(single shot scythe+auto=target), they can't touch you, ur melee can live longer; everyone is happy?! unless u flirt with them.
for the spell block/resistant skin monsters either save a monster from previous wave or drop a uthmore to accumulate them til next wave monsters arrive, then cast ur nova on those non-spell blocking monsters or stay from monsters then cast ur blizzard
as long as u dont die b4 ur blizzard ends, it does massive dmg in total. so what mort said is not a lie. plus her lv10 nova cd is so low, 1st time takes half 2nd time takes another. if u aim it right and time it right?!
use spellbringer at ur side as well as your opponents wisely brings you the victory.
-She can't do that good damage-->low cd on nova/massive dmg if u dont die b4 ur blizzard ends -She doesn't attack that fast-->so you gonna buy swords for her? -She has great range (i'll give her that) -Her scythe's stun is sometimes useful-->usually useful(except spellblock/resistant skin) -She is useless at the later parts of the game-->you soloing?wake up your melee to tank!? -Her level 6 and ultimate abilities become obsolete too fast-->same as the low dmg part -She can slow down enemies adequately-->slow? frozen them if i may say
Judging a hero's usefulness by comparing the damge a hero can make is not fair. if it is, empath should go home and hang herself?(no wait, empath! i was kidding, d**n dont put on regen when u hang urself, idiot)
if i didnt clear up your doubts, feel free to point out ! Thx
P.S. if you think she is weak at late game, y dont you win the game b4 it hits wave 25? google rapidshare or badongo and post ur link after u upload the replays
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Post by Cheezeman on Jan 3, 2010 20:35:14 GMT -5
(This is originally a work for enfomt.com's compendium, thus the headline and intro and fancy stuff which doesn't really fit a normal post) Cheezeman Presents Early-game Success (With Arcane Mistress) There is no final strategy, everything can be improved. Read this guide with an open-mind, because every game requires a different build. This tactic is balanced for -d3 on a three man team. The basic idea of this strategy is to kill early-game enemies fast enough to eliminate any threat of your tank getting stuck before he recieves boots. This strategy is preferably used between Wave 1 - Wave 5 (Purple Trees), but can be used throughout the entire game (I don't recommended using this past trees though, because of the aggro she draws). If you practice enough you'll be able to solo an entire lane up to wave 5 without trouble, which will greatly help your tank to stay out of danger. It really requires alot of work to get right, and I can only introduce the basics of it to you. Setup As soon as you've picked Arcane Mistress, buy a Hisan Salve and tell your team mates which lane you're going to solo. Go ahead and move her to the ledge right next to the teleporter, which will be your position for the entire duration of the strategy. Arcane's Position Now here's the part which requires alot of practice: Killing waves using Frost Schyte. It's exactly what it sounds like; stay on the ledge and spam schytes on monsters. F; Click; [Repeat]. You'll have to try this out yourself to get the hang of it, but I'll provide some tips which will at least help. - Don't kill your enemies with Frost Schyte
This is probably the best tip I can provide. When using Frost Schyte, try to shoot the creeps behind the front line. Chances are that she'll auto-aquire the creep you've just blasted a schyte on, which results in a damage waste. Let her normal attack kill the creeps while the schyte damages them.
- Hotkey your Hero
You'll most probably unselect Arcane Mistress several times while blasting enemies, so it's vital that you can easily reselect her and continue your slaughter. To hotkey her, hold down Ctrl and press 1. Now you can easily select her again by just pressing 1.
- Don't panic
You'll find yourself not killing fast enough at some times and leak a few monsters. Don't worry, because those creeps will run straight up to your ledge and by the time they get there you'll have gained a level or two, which results in an easy one-hit. In case they have lost interest in you, try using Whole Disaplacment (Spellbringer 15m).
- Don't panic II
Many people would believe that Shear (Spellbringer's anti-magic shell) is a good counter to this tactic. In fact it's not, as long as you stay put on that ledge. Shearing a few creeps (say five) will result in a great mana loss; great compared to how much mana your enemy actually has at game initialization. Before those creeps reach your position their shell will have worn out and be in need of a refresh, which is another 10 mana. Dealing with a Shear or five isn't that difficult, really, and it's worth the effort (after all that person won't be likely to drop an Uthmor).
- Avoid delay
Having a 1 second delay in a game is disastrous if you play with this tactic. Try to play games with minimal delay, and if you find yourself playing with a guy on the other side of this planet you should just skip this tactic and go for a Hero which doesn't require as much micro-mangement.
-- Quite simple yet underestimated tactic. As always, comments and feedback are welcome.
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Post by sackpuncher on Jan 3, 2010 22:11:35 GMT -5
Being as I only ever really play Hard difficulty, unless Im forced to go normal for some match or something, my numbers are a bit skewed. However, look at it this way, In a 4v4: -Arcane can solo a lane with ease for the first 3 waves, for the first 4 if you are good and have little or no delay -Arcane's 6, when maxed has a laughably small CD period, and 1 hits from 3 waves before the first bonus all the way through harpies ghosts and the first stunners. -Arcane's Ultimate goes through spell block as it isn't a monster target ability
Arcane allows you to take a combo that will be immensely strong once it hits 10 but might have problems getting there, and make it work. She also gets you through several of the easiest levels to die to offense on with instant one hits with nova. Not to mention that if you micro control scythe you limit the damage your tank takes, especially when he's in a corner as you can perma freeze 3 creeps at a time, which on the fatter levels means he takes no damage.
Next time you play her, play her right, like the support she is. I would suggest getting 3 levels of scythe(to solo her lane early) then maxing shield and her 6 as priority over everything else. Completely forget about her scythe after the 3 levels because after that you only need it to freeze not to kill.
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Post by Cheezeman on Jan 4, 2010 7:07:38 GMT -5
I havn't tried this out, but would you think it's better to keep frost schyte at level 3 the whole game for the sake of more controllable Targeted Magic? So it won't target completely random enemies.
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