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Shear
Jan 18, 2010 21:46:14 GMT -5
Post by BlackMagister on Jan 18, 2010 21:46:14 GMT -5
Again like the Wave 35 list this will be mostly just a list of what is stopped by Shear and what isn't in the original post. If you want to discuss Shear or contribute to the list post here. Testing Shear is a lot harder than testing Magic Immunity given you need to have two players one on each side to do it. Shear(Magic Shield): Shear protects friendly creeps from magic damage, use it to shield your Kaelstraum's Darkrift summons from Purification. This is also a good offense spell against enemy casters or other characters that rely on spell abilities or magic attacks to kill since it shields for 60k worth magic and spell based damage for 20 seconds. However its not advised if they have allies nearby that can kill those sheared creeps. Counter: Purify twice (quite costly) 10 manaNote: No longer can you whole displace sheared creeps O= Affected by Shear (absorbs the damage) X= Ignores Shear Most of the effects work if they can target shear (slow, frost, stun, etc), it's just what abilities have their damage absorbed by the shear's shielding.
Blood Dancer Wolverine Dance O Warlock Ultimate X Ranger Mark X Revanent DeathWave O Corpse Explosion O Spiritual Swarm O Thief Poison O (creeps still slowed) There are a number of obvious ones I'm going to write in, but if you feel you have something less obvious to contribute please do so.
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Shear
Jan 23, 2010 19:52:08 GMT -5
Post by BlackMagister on Jan 23, 2010 19:52:08 GMT -5
Updated with Thief and Revanent info. Both of these hero's major skills poison for Thief and Deathwave/Corpse Explosion/ Spiritual Swarm are affected by Shear.
I'm not so sure about the damage done by the Thief's stun ability but they are still stunned.
Thx for Arcanis for help testing.
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