Post by Mort on Aug 3, 2008 5:24:42 GMT -5
dmortb.net/MTG/Shadow Priest/1.jpg
Shadow Priest
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Armor Type:
Heavy
Damage Reduction:
Chaos 100%
Hero 100%
Magic 125%
Normal 100%
Pierce 100%
Siege 100%
Spells 125%
Skills:
dmortb.net/MTG/Shadow Priest/innate.jpg[/img]
Innate: Preservation
Give your team extra lives when used.
dmortb.net/MTG/Shadow Priest/emfeeble.jpg[/img]
Level 1: Enfeeble
Anti-magic potion and purification can remove the effect of this skill
Slow the xp earning for the targeted hero, both by personal kills and what he gains from the entire team.
Great way to reduce the levels for a caster or tank, lower level means less useful skills and lowered hp.
Note: Cancels Bard's Faenella's Grace.
exp reduced, lasts for 20 secs
05%
10%
15%
20%
25%
30%
35%
40%
45%
50%
dmortb.net/MTG/Shadow Priest/shadowart.jpg[/img]
Level 1: Shadow Art Mastery
An passive skill that increase the effect of all the other spells.
Increases the lives you can get from Preservation, how much the Greater Hallucinations get healed and how big chance the meteors has to hit creeps when using Armageddon.
preservation: -
enfeeble:1 sec more
greater hallucination: heal 150 hp
armageddon: 10% chance to hit an enemy
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preservation: 1
enfeeble:2 sec more
greater hallucination: heal 300 hp
armageddon: 20% chance to hit an enemy
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preservation: 1
enfeeble:3 sec more
greater hallucination: heal 450 hp
armageddon: 30% chance to hit an enemy
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preservation: 2
enfeeble:4 sec more
greater hallucination: heal 600 hp
armageddon: 40% chance to hit an enemy
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preservation: 2
enfeeble:5 sec more
greater hallucination: heal 750 hp
armageddon: 50% chance to hit an enemy
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preservation: 3
enfeeble:6 sec more
greater hallucination: heal 900 hp
armageddon: 60% chance to hit an enemy
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preservation: 3
enfeeble:7 sec more
greater hallucination: heal 1050 hp
armageddon: 70% chance to hit an enemy
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preservation: 4
enfeeble:8 sec more
greater hallucination: heal 1200 hp
armageddon: 80% chance to hit an enemy
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preservation: 4
enfeeble:9 sec more
greater hallucination: heal 1350 hp
armageddon: 90% chance to hit an enemy
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preservation: 5
enfeeble:10 sec more
greater hallucination: heal 1500 hp
armageddon: 100% chance to hit an enemy
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dmortb.net/MTG/Shadow Priest/greaterhallu.jpg[/img]
Level 6: Greater Hallucination
Purification can remove the effect of this skill
Much like Grazhir's Effigy, it copies an hero, damage done and damage taken increase/decrease for each level.
Only thing is that it's only targetable on friendly heroes.
To see what skills are transferred see this list.
Note: The hallucination will get the color of the targeted hero.
dmg=damage
deal 7% of original dmg
receive 145% dmg
30secs
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deal 14% of original dmg
receive 140% dmg
30secs
-----------------------------------
deal 21% of original dmg
receive 135% dmg
30secs
-----------------------------------
deal 28% of original dmg
receive 130% dmg
30secs
-----------------------------------
deal 35% of original dmg
receive 125% dmg
30secs
-----------------------------------
deal 42% of original dmg
receive 120% dmg
30secs
-----------------------------------
deal 48%% of original dmg
receive 115% dmg
30secs
-----------------------------------
deal 56% of original dmg
receive 110% dmg
30secs
-----------------------------------
deal 63% of original dmg
receive 105% dmg
30secs
-----------------------------------
deal 70% of original dmg
receive 100% dmg
30secs
-----------------------------------
dmortb.net/MTG/Shadow Priest/ultimate.jpg[/img]
Level 10: Armageddon
Summons meteors to kill the surrounding creeps. It's a big area of effect, but it's not sure that the meteors will hit the creeps at first.
It also got a short duration of stun.
damage:(stun for 5 secs, this skill lasts for 20 secs)
800
1056
1393
1839
2428
3205
4231
5586
7373
9733
Recommend playstyle:
- style 1:
Exp Drainer:
Max out Enfeeble first. Level up your Armageddon as long as you are able.
The 3rd skill you should max out is Shadow Art Mastery. This build is most suitable against bard. you can invest some points to the Greater Hallucination just in case that you need to save your tank. - Style 2:
Illusionist:
Max your Greater Hallucination and your Armageddon first. Level up your Shadow Art Mastery if you cannot level up the 2 skills mentioned above.
This build is hero dependent(if you mates build their heros correctly, your image can gain more benefits for you team) - Styel 3: suggested by Marx
- Enfeeble: 1 level removes spellblock or grace. Very low cd. Your other skills are much more essential before bonus, keep at level 1 and only start leveling after you have maxed everything else. However there are situations where maxing enfeeble first can be useful..
- Shadow Mastery: first skill to max ASAP to buff up all your skills.
- Greater Hallucination: the image can be purified . Use it to save the tank early on, and to share the damage with the tank later on.
Leveling priority of this skill is after Armegadden.
Its CD is almost constant at level 10, so if you use it right (and with a little teamwork) your tank can effectively have 1XX% more hp. [Remember you can CONTROL the image.]
This skill is also essential on waves where tanks Pot CD cannot keep up with damage intake, as it gives the tank a brief hiatus from taking damage.
Of course its also effective in providing a decoy to the creeps (and maybe to noobs ^_^) so your tank can go shop/combo items.
For those with ethereal shield, remember to shield the image too, if your shield cd is low enough to shield both tank and image. life leeching from bloodthirst sword and evasion items.- Magic infusor.
- Faenrae Champion's inner chaos form.
- Troll or ranger if they dont get hit by monsters.
- .......to be continued
- Magic infusor.
- Armagadden: After Shadow mastery is maxed, it is one of the best ultimates in the game. Not only is duration very long, so are the meteor's stun length. Use to counter most offenses, or make a dangerous wave harmless. ** Make sure you gauge the radius of the ulty, so you can keep an optimal distance from the creeps.
- Enfeeble: 1 level removes spellblock or grace. Very low cd. Your other skills are much more essential before bonus, keep at level 1 and only start leveling after you have maxed everything else. However there are situations where maxing enfeeble first can be useful..
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Recommand items
- healing potions
- wing boots
- hisan -> Kirmhiro Draughts
- leather armor/elven armor
- elven boots
- paw boots -> combo boots
- antimagic potion
- ring of victory
- ironbark
Tips:
- His skills don't consume much mana, so you dont have to get staff for him. Hisan Salve and Kirmhiro Draught are enough for him.
- If you are against a bard, you would like to max out enfeeble first and cast it on the hero who is being graced. Otherwise, keep casting enfeeble on the same hero to maximize the exp suppressing.
- Use Greater Hallucination to save your tank or gain killing power(on ranger, sniper, troll, Faenrae Champion in Inner Chaos form).
- Armageddon is not a channeled skill, and it follows shadow priest wherever he goes.
- To be continued........
This hero guide still under construction!