Post by Mort on Jul 11, 2008 4:42:36 GMT -5
Note:
All Direct Spells are affected by Spell Block (now its even whole displacement), but indirect ones aren't like Jomay's Legacy.
Some heroes like Paladin, Ahlen And Holy Warrior can make others/themself's immune to magic, so targeted spells wont work against them.
Last edited for 1.90b
Spell Block is a ability that is possessed by certain creeps and through the Blood Dancer's Skill Magic Resistance, Warlock's Deflection and by acquiring the item Iron Bark Leathers. It blocks spells from achieving their effects of damage and weakening statuses. After its activated the spell block will go on cool down in which case the target will be vulnerable to spells while it is on cool down.
Battle Sphere(Stun):
This spell stuns the target hero and has a slight delay with an animation that appears over the targeted hero. If you see the stun animation over your character's head hit your potion and run as far away from the creeps as you can or dodge it with Winged Leather shoes. If you know you or your ally is going to die because of a stun use Chain Heal to save them.
Counter: Teleport(either use wing boots or trader shop's teleport scroll), Spellblock, Anti-magic Potion & Going invisible.
75 mana
Limb Disruption(Cripple):
The bane of every person that doesn't know about purification. It slows the character's movement to a crawl speed and also their attack speed. Use it on enemies running away from creeps when they're potions run out. If you are hit by Limb Disruption use Purification to remove it.
Counter: Spellblock, use purification on you hero, Anti-magic Potion,Time Mage's Haste, Paladin's Courage & Going invisible in some cases.
75 mana
Shear(Magic Shield):
Shear protects friendly creeps from magic damage, use it to shield your Kaelstraum's Darkrift summons from Purification. This is also a good offense spell against enemy casters or other characters that rely on spell abilities or magic attacks to kill since it shields for 60k worth magic and spell based damage for 20 seconds. However its not advised if they have allies nearby that can kill those sheared creeps. Creeps sheared can no longer be whole displaced.
Counter: Purify twice
Note: See the Shear thread for an incomplete list of abilities that have their damage blocked by Shear.
10 mana
Jomay's Legacy(Drain Life Ward):
Drains 3% of an enemy hero's health for 20 seconds. Can kill heroes trapped or hurt them enough for creeps to kill them affects a medium radius. If its cast near you simply move away if you can.
Counter: None, just move away from the area of effect.
230 mana
Whole Displacement:
Transports the targeted creep back to its Spawn Point, can not be used on resistant skin creeps and is now affected by spell block. Use it to prevent creeps from entering the goal or attacking weak team mates and killing them. Also useful for escaping when trapped by creeps. Can be used on Allied creeps.
Counter: Shear (prevents whole displacement)
15 mana
Purification(Dispel):
Removes certain enemy friendly buffs and debuffs (negative affects) on allied heroes and units. Also does 30k worth of damage to summoned units (expect Ranger's pet which is magic immune) use it to kill enemy summoned creeps from
Kaelstraum's Darkrift and to remove Limp Disruption. Most Ultimates are made to be non dispel able.
Note: This skill has a 2s casting time
Counter: Shear
100 mana
Spell Disruption(Mana Burn):
Does exactly as much damage as the target hero has mana. Only way to prevent death from this is to have more health than mana. You should only use it on enemy hero if will kill them hit or lead to that hero's death a great target is the Mentalist.
Counter:Spellblock or anti-magic potion
390 mana
Glythtide's Gift(Beer):
Will cause the targeted hero to have a 50% chance of missing and will shake the player's screen. Not to be underestimated and is especially effective on heroes like Moon Mage or Entropist who have to target their spell. The spell can be purified, but only from someone other than yourself.
Counter: Spellblock, Anti-magic Potion or have someone else use purification on your hero.
90 mana
Grazhir's Effigy(Hero Illusion):
Creates an Illusion of your hero only certain passive abilities work with the Illusion and all of the activated abilities are disabled. Can be used on both enemy heroes and allied ones, deals the same amount of damage as that hero would. Remember that this is affected by enemy spell block and can be destroyed with Purification also it benefits from Faenrae Champion's ultimate. When used offensively should be used on combos or teams with one really buff hero to kill that hero's weaker allies.
A list of what spells are transfered to the illusion
Counter: Purification or in if purification is on cooldown you can use Limb Disruption to slow it down until you can purify it. If a hero on your team can kill the effigy before it kills anyone else than you don't need to use purification.
375 mana
Mana Disruption:
Takes 100 mana from an enemy every second for 30 seconds. Use it on hero's that rely on costly ultimates like the Cleric and especially effective when they have no back up mana potions.
Counter: Spellblock or Anti-magic Potion
85 mana
Kaelstraum's Darkrift(Summon Creeps):
Summon 6 creeps 3 levels ahead of the current wave. Shear these creeps especially early on when they have less than 30k health. Otherwise the other team can use Purification.
Note: Removes Resistant Skin on all Resistant Skin waves expect for wave 42, this allows them to be sheared. It also removes Magic Immunity for Wave 35.
Note2: Some waves when summoned get the Beast Slay Ability that allows them to critical for 4x their normal damage against creeps.
Counter: Purification
475 mana
Locate(Reveal):
Reveals invisible creeps and heroes in medium area. Use it if your team needs to see the creeps because they forgot a ward. Also can be used on the other side so the creeps can see the enemy invisible heroes such as Trader, Thief, and Faenrae Champion.
Counter: Move out of area of effect.
50 mana
Chain Heal:
Fully heals the friendly target then bounces to heal other nearby friendly targets. There is a delay for it to actually start to heal you/your mates so plan ahead and use it to save your hero/mates, summoned creeps and allies.
Counter: None
250 mana
Mana Recharge(Buy Mana):
100k gold for 30 mana at your Spell Bringer. You should only buy mana near the end of the game or if that 30 mana is the difference of life and death.
100.000 gold
Summon Unit Note: The same Aura's don't stack! Simply to say 1,000 Uthmor's in one spot have the same effect as 1. Same thing with thorn auras that the stronger aura will take place so Spiked Tree, Hav'roth and the Holy Warrior's self thorn don't stack. However different auras like Entropist (Endurance Aura) and the Paladin's (Unholy Aura) do stack.
Summon Uthmor:
Summons an invincible unit that speeds up the creeps on the opposite side and slows down creeps on your side. Speeds them up so much it cancels any slow effect, but can be canceled out by an opposing Uthmor. Since the slow aura is different from the speed up aura.
Counter: Uthmor, or any spell that stops creeps from moving.
160 mana
Summon Hav'roth:
Summons an invincible unit that with a Thorn Aura on friendly creeps on the opposing side, but doesn't work on resistant skin creeps. Which damages heroes that attack it a percent back of the damage they dealt. Use it on Blood Dancers, Barbarians and any other character's relying on their life steal to survive. If you are that high melee damage and its casted on your side. Run away or just right click repeatedly on the spot your character is standing on to prevent him from attacking.
Note: It can also be used on your own side giving thorn aura to friendly heroes with a much bigger bonus that if it were cast on the opposing side.
It returns 33% of melee damage dealt (value no longer matters what side summoned on).
Counter: Vampiric potion, uthmore or don't hit the creeps.
360 mana
Summon Sidhlot:
Summons an invincible unit that revives friendly creep corpses to an animated death state. Can be used to revive Kaelstraum's Darkrift, but remember that certain creeps can't be revived. Also don't just summon it and leave it there you actually have to hit Sidhlot's revive spell and for effective use send them after a certain hero or direction to attack.
Counter: Purification on those animated deads
250 mana
Summon Arhat:
Summons an invincible unit that speeds up friendly creep attack speed. It does not max out attack speed like Uthmor does to movement speed. It can be used to defensively to increase the attack speed of Kaelstraum's Darkrift units, but is most often used for offensive purposes. Since when its used on the enemy side it increases the attack speed of the friendly creeps significantly. If your team cannot survive the frenzied creeps the best thing to do is simply avoid them either using a hero ability to somehow incapacitate them or slow them down with Uthmor and wait for Arhat to go away.
Counter: Any spell that stuns the creeps. uthmore
270 mana
Empath's Nissa's Binding:
Puts the Target to sleep which makes them invulnerable for a set time. The invulnerable effect wears off before the sleep effect and you can be taken out of sleep by enemy creep attacks or a friendly hero attack. Use it to sleep the tanking hero or to stop a supporting character from using their abilities. A good tactic is to sleep them as their low on health then Jomay's Legacy near them. If you see an ally hero fall asleep wake them up with an attack as soon as possible!
Counter: Attack or Purification when they're not invulnerable.
Warlock's Disrupt:
Takes max 100 Mana from a random Enemy Spell Bringer and gives half of it to your own.
If the spellbringer only has 80 mana, you will steal it and gain 40.
As most other spells, you need to have some knowledge on when to use them, to be most effecient with this spell, use it when you see the spellbringers got 100 or more in mana.
Warlock's Energy Drain:
Steals mana from an enemy hero because of this spell you should never need a potion. Use on heroes that rely on their mana and after you use your ultimate which burns all your mana.
Counter: Spellblock & Anti-magic Potion
Warlock's Silence(SpellCurse in V.1.89):
Prevents an enemy hero's ability from working can't be dispelled and lasts for about 30 seconds. It also silence their Spellbringer too. Just plain cheap screws over every character expect the Blood Dancer who can get a permanent spell block.
Counter: Spellblock (silence stops some but not all abilities through spell block)
Warrior Mage's Tingle:
Drops a random item in an enemy hero's inventory. It makes the item invisible for a bit, make them drop their potions when they need to heal or drop their thirsting blade as their retreating. As this spell can make you drop items you normally couldn't.
Counter: None
Thief's Sleight of Hand(Steal):
Takes 10% of the opposing hero's gold. Just use it as much as possible on the hero you think is the richest which isn't always the hero with the most kills. You can avoid a Thief stealing all your gold by transferring your gold into wood or buying the item you want as soon as possible. While you can transfer all your gold to one person it can be dangerous if the Thief decides to switch targets.
Note: Try stealing from someone shopping, if you see a support hero going to shop, it can be a good idea to try and steal from that hero.
Counter: Putting your gold into wood early when going for wood based items like Ironbarks.
Spiked Tree's Rootage Trap:
Prevents the enemy hero from moving, attacking, using potions or abilities. Gives a pre-animation in which case if you see it cast on you run and hit your potion before it takes effect. Use it as if it were a stun to prevent the hero from surviving and by using potions or stealing life also to get them surrounded.
Counter: Teleport
Hypnotist's Hallucination:
Creates an image of the creep that you can control to attack enemy units and heroes. When using it offensively use it on creeps with high health and make them go after the weaker heroes.
Counter: Purification, any kind of stun or kill them
Time Mage's Slow:
Slows enemy heroes movement and attack speed same concept as Limb Disruption, but takes a while to get good and its probably better to max the Time Mage's other skill first. Along with the long cool down makes it not a very good offensive spell, but its there.
Counter: Time Mage's Haste, Spellblock & Anti-magic Potion
Bard's Nexus:
Gives your Spell Bringer extra mana. Should be used as much as possible and to make sure you can get a hisan salve early on. Use to offense other team or protect your own.
dmortb.net/MTG/Shadow Priest/emfeeble.jpg[/img]
Shadow Priest's Enfeeble
Slow the xp earning for the targeted hero.
Great way to reduce the levels for a caster or tank, lower level means less useful skills and lowered hp.
Counter: Spellblock, Anti-magic Potion & Bard's Faenella's Grace
Note: Cancels Bard's Faenella's Grace.
Lure Pouch:
When targeted at a enemy hero, creeps will go after that hero, very useful if you want to kill a caster who are to near creeps
Sunstone:
Makes all players screens white(including your own), giving you a good opportunity to offense the other team without them noticing it.
All Direct Spells are affected by Spell Block (now its even whole displacement), but indirect ones aren't like Jomay's Legacy.
Some heroes like Paladin, Ahlen And Holy Warrior can make others/themself's immune to magic, so targeted spells wont work against them.
Last edited for 1.90b
Spell Block is a ability that is possessed by certain creeps and through the Blood Dancer's Skill Magic Resistance, Warlock's Deflection and by acquiring the item Iron Bark Leathers. It blocks spells from achieving their effects of damage and weakening statuses. After its activated the spell block will go on cool down in which case the target will be vulnerable to spells while it is on cool down.
Spellbringer
Battle Sphere(Stun):
This spell stuns the target hero and has a slight delay with an animation that appears over the targeted hero. If you see the stun animation over your character's head hit your potion and run as far away from the creeps as you can or dodge it with Winged Leather shoes. If you know you or your ally is going to die because of a stun use Chain Heal to save them.
Counter: Teleport(either use wing boots or trader shop's teleport scroll), Spellblock, Anti-magic Potion & Going invisible.
75 mana
Limb Disruption(Cripple):
The bane of every person that doesn't know about purification. It slows the character's movement to a crawl speed and also their attack speed. Use it on enemies running away from creeps when they're potions run out. If you are hit by Limb Disruption use Purification to remove it.
Counter: Spellblock, use purification on you hero, Anti-magic Potion,Time Mage's Haste, Paladin's Courage & Going invisible in some cases.
75 mana
Shear(Magic Shield):
Shear protects friendly creeps from magic damage, use it to shield your Kaelstraum's Darkrift summons from Purification. This is also a good offense spell against enemy casters or other characters that rely on spell abilities or magic attacks to kill since it shields for 60k worth magic and spell based damage for 20 seconds. However its not advised if they have allies nearby that can kill those sheared creeps. Creeps sheared can no longer be whole displaced.
Counter: Purify twice
Note: See the Shear thread for an incomplete list of abilities that have their damage blocked by Shear.
10 mana
Jomay's Legacy(Drain Life Ward):
Drains 3% of an enemy hero's health for 20 seconds. Can kill heroes trapped or hurt them enough for creeps to kill them affects a medium radius. If its cast near you simply move away if you can.
Counter: None, just move away from the area of effect.
230 mana
Whole Displacement:
Transports the targeted creep back to its Spawn Point, can not be used on resistant skin creeps and is now affected by spell block. Use it to prevent creeps from entering the goal or attacking weak team mates and killing them. Also useful for escaping when trapped by creeps. Can be used on Allied creeps.
Counter: Shear (prevents whole displacement)
15 mana
Purification(Dispel):
Removes certain enemy friendly buffs and debuffs (negative affects) on allied heroes and units. Also does 30k worth of damage to summoned units (expect Ranger's pet which is magic immune) use it to kill enemy summoned creeps from
Kaelstraum's Darkrift and to remove Limp Disruption. Most Ultimates are made to be non dispel able.
Note: This skill has a 2s casting time
Counter: Shear
100 mana
Spell Disruption(Mana Burn):
Does exactly as much damage as the target hero has mana. Only way to prevent death from this is to have more health than mana. You should only use it on enemy hero if will kill them hit or lead to that hero's death a great target is the Mentalist.
Counter:Spellblock or anti-magic potion
390 mana
Glythtide's Gift(Beer):
Will cause the targeted hero to have a 50% chance of missing and will shake the player's screen. Not to be underestimated and is especially effective on heroes like Moon Mage or Entropist who have to target their spell. The spell can be purified, but only from someone other than yourself.
Counter: Spellblock, Anti-magic Potion or have someone else use purification on your hero.
90 mana
Grazhir's Effigy(Hero Illusion):
Creates an Illusion of your hero only certain passive abilities work with the Illusion and all of the activated abilities are disabled. Can be used on both enemy heroes and allied ones, deals the same amount of damage as that hero would. Remember that this is affected by enemy spell block and can be destroyed with Purification also it benefits from Faenrae Champion's ultimate. When used offensively should be used on combos or teams with one really buff hero to kill that hero's weaker allies.
A list of what spells are transfered to the illusion
Counter: Purification or in if purification is on cooldown you can use Limb Disruption to slow it down until you can purify it. If a hero on your team can kill the effigy before it kills anyone else than you don't need to use purification.
375 mana
Mana Disruption:
Takes 100 mana from an enemy every second for 30 seconds. Use it on hero's that rely on costly ultimates like the Cleric and especially effective when they have no back up mana potions.
Counter: Spellblock or Anti-magic Potion
85 mana
Kaelstraum's Darkrift(Summon Creeps):
Summon 6 creeps 3 levels ahead of the current wave. Shear these creeps especially early on when they have less than 30k health. Otherwise the other team can use Purification.
Note: Removes Resistant Skin on all Resistant Skin waves expect for wave 42, this allows them to be sheared. It also removes Magic Immunity for Wave 35.
Note2: Some waves when summoned get the Beast Slay Ability that allows them to critical for 4x their normal damage against creeps.
Counter: Purification
475 mana
Locate(Reveal):
Reveals invisible creeps and heroes in medium area. Use it if your team needs to see the creeps because they forgot a ward. Also can be used on the other side so the creeps can see the enemy invisible heroes such as Trader, Thief, and Faenrae Champion.
Counter: Move out of area of effect.
50 mana
Chain Heal:
Fully heals the friendly target then bounces to heal other nearby friendly targets. There is a delay for it to actually start to heal you/your mates so plan ahead and use it to save your hero/mates, summoned creeps and allies.
Counter: None
250 mana
Mana Recharge(Buy Mana):
100k gold for 30 mana at your Spell Bringer. You should only buy mana near the end of the game or if that 30 mana is the difference of life and death.
100.000 gold
Summon Unit Note: The same Aura's don't stack! Simply to say 1,000 Uthmor's in one spot have the same effect as 1. Same thing with thorn auras that the stronger aura will take place so Spiked Tree, Hav'roth and the Holy Warrior's self thorn don't stack. However different auras like Entropist (Endurance Aura) and the Paladin's (Unholy Aura) do stack.
Summon Uthmor:
Summons an invincible unit that speeds up the creeps on the opposite side and slows down creeps on your side. Speeds them up so much it cancels any slow effect, but can be canceled out by an opposing Uthmor. Since the slow aura is different from the speed up aura.
Counter: Uthmor, or any spell that stops creeps from moving.
160 mana
Summon Hav'roth:
Summons an invincible unit that with a Thorn Aura on friendly creeps on the opposing side, but doesn't work on resistant skin creeps. Which damages heroes that attack it a percent back of the damage they dealt. Use it on Blood Dancers, Barbarians and any other character's relying on their life steal to survive. If you are that high melee damage and its casted on your side. Run away or just right click repeatedly on the spot your character is standing on to prevent him from attacking.
Note: It can also be used on your own side giving thorn aura to friendly heroes with a much bigger bonus that if it were cast on the opposing side.
It returns 33% of melee damage dealt (value no longer matters what side summoned on).
Counter: Vampiric potion, uthmore or don't hit the creeps.
360 mana
Summon Sidhlot:
Summons an invincible unit that revives friendly creep corpses to an animated death state. Can be used to revive Kaelstraum's Darkrift, but remember that certain creeps can't be revived. Also don't just summon it and leave it there you actually have to hit Sidhlot's revive spell and for effective use send them after a certain hero or direction to attack.
Counter: Purification on those animated deads
250 mana
Summon Arhat:
Summons an invincible unit that speeds up friendly creep attack speed. It does not max out attack speed like Uthmor does to movement speed. It can be used to defensively to increase the attack speed of Kaelstraum's Darkrift units, but is most often used for offensive purposes. Since when its used on the enemy side it increases the attack speed of the friendly creeps significantly. If your team cannot survive the frenzied creeps the best thing to do is simply avoid them either using a hero ability to somehow incapacitate them or slow them down with Uthmor and wait for Arhat to go away.
Counter: Any spell that stuns the creeps. uthmore
270 mana
Character Offense
These can all be used as offense because they have infinite range.
These can all be used as offense because they have infinite range.
Empath's Nissa's Binding:
Puts the Target to sleep which makes them invulnerable for a set time. The invulnerable effect wears off before the sleep effect and you can be taken out of sleep by enemy creep attacks or a friendly hero attack. Use it to sleep the tanking hero or to stop a supporting character from using their abilities. A good tactic is to sleep them as their low on health then Jomay's Legacy near them. If you see an ally hero fall asleep wake them up with an attack as soon as possible!
Counter: Attack or Purification when they're not invulnerable.
Warlock's Disrupt:
Takes max 100 Mana from a random Enemy Spell Bringer and gives half of it to your own.
If the spellbringer only has 80 mana, you will steal it and gain 40.
As most other spells, you need to have some knowledge on when to use them, to be most effecient with this spell, use it when you see the spellbringers got 100 or more in mana.
Warlock's Energy Drain:
Steals mana from an enemy hero because of this spell you should never need a potion. Use on heroes that rely on their mana and after you use your ultimate which burns all your mana.
Counter: Spellblock & Anti-magic Potion
Warlock's Silence(SpellCurse in V.1.89):
Prevents an enemy hero's ability from working can't be dispelled and lasts for about 30 seconds. It also silence their Spellbringer too. Just plain cheap screws over every character expect the Blood Dancer who can get a permanent spell block.
Counter: Spellblock (silence stops some but not all abilities through spell block)
Warrior Mage's Tingle:
Drops a random item in an enemy hero's inventory. It makes the item invisible for a bit, make them drop their potions when they need to heal or drop their thirsting blade as their retreating. As this spell can make you drop items you normally couldn't.
Counter: None
Thief's Sleight of Hand(Steal):
Takes 10% of the opposing hero's gold. Just use it as much as possible on the hero you think is the richest which isn't always the hero with the most kills. You can avoid a Thief stealing all your gold by transferring your gold into wood or buying the item you want as soon as possible. While you can transfer all your gold to one person it can be dangerous if the Thief decides to switch targets.
Note: Try stealing from someone shopping, if you see a support hero going to shop, it can be a good idea to try and steal from that hero.
Counter: Putting your gold into wood early when going for wood based items like Ironbarks.
Spiked Tree's Rootage Trap:
Prevents the enemy hero from moving, attacking, using potions or abilities. Gives a pre-animation in which case if you see it cast on you run and hit your potion before it takes effect. Use it as if it were a stun to prevent the hero from surviving and by using potions or stealing life also to get them surrounded.
Counter: Teleport
Hypnotist's Hallucination:
Creates an image of the creep that you can control to attack enemy units and heroes. When using it offensively use it on creeps with high health and make them go after the weaker heroes.
Counter: Purification, any kind of stun or kill them
Time Mage's Slow:
Slows enemy heroes movement and attack speed same concept as Limb Disruption, but takes a while to get good and its probably better to max the Time Mage's other skill first. Along with the long cool down makes it not a very good offensive spell, but its there.
Counter: Time Mage's Haste, Spellblock & Anti-magic Potion
Bard's Nexus:
Gives your Spell Bringer extra mana. Should be used as much as possible and to make sure you can get a hisan salve early on. Use to offense other team or protect your own.
dmortb.net/MTG/Shadow Priest/emfeeble.jpg[/img]
Shadow Priest's Enfeeble
Slow the xp earning for the targeted hero.
Great way to reduce the levels for a caster or tank, lower level means less useful skills and lowered hp.
Counter: Spellblock, Anti-magic Potion & Bard's Faenella's Grace
Note: Cancels Bard's Faenella's Grace.
Item Offense
These items can be found at Traders Guild shop.
These items can be found at Traders Guild shop.
Lure Pouch:
When targeted at a enemy hero, creeps will go after that hero, very useful if you want to kill a caster who are to near creeps
Sunstone:
Makes all players screens white(including your own), giving you a good opportunity to offense the other team without them noticing it.